Mind Control Spells
New Damage Type:
Psychic (-10%): Toxic, Accessibility, Only on
sapient beings, -10%.
Mind Control
Charm of Misplaced Wrath
Keywords: Resisted (Will).
Full Cost:
2*(10)
Casting Roll: Skill.
Components: V.
Cost: 1 FP.
Casting Time: 1 second.
Range: 10 yards
Duration: 1 second.
You order the target to make one attack on his next turn against a creature you choose. If the creature is too far to reach in one round, the target will walk as far as possible, and then the spell will end.
Mind Control [50]. Accessibility, Only on sapient beings, -10%, Accessibility: Only one type of Command -40%; Cannot concentrate to extend duration, -10%; Fixed Duration, +0%Reduced Duration, 1/180, -40%, Range Limit -30%, Wizardly Magic (-30%), Requires Magic Words, -10%, Magical/Divine, -10%, .
-10-40-10-40-30-30-20=-180
50-(50*80%)=10
--------------------------------------------
Mental Stun
Keywords: Resisted (Will).
Full Cost: 14 points.
Casting Roll: Skill.
Range: 10.
Cost: 2fp
Duration: Instantaneous.
The subject is physically stunned (p. B420) and must roll vs. HT each second to recover.
Statistics: Affliction 1 [10], HT; Malediction 1, +100%; Based on Different Attribute, Own Roll (+20%). Wizardly Magic (-30%) D&D Magic (-30%) Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Based on Different Attribute (+20%)
100+20-30-30-30-10+20=40
10+(10*40%)=14
--------------------------------------------
Sleep
Keywords: Resisted (Will).
Full Cost: 39 points.
Casting Roll: Skill.
Range: 10.
Cost: 2fp
Duration: 3 minutes.
All creatures within the 4 yard area fall asleep for 3 minutes. After being awoken, they are mentally stunned as per the usual rules.
Statistics: Affliction 1 [10], HT; Malediction 1, +100%; Sleep (+150%), Fixed Time (+0%), Area (+100%) Based on Different Attribute, Own Roll (+20%). Wizardly Magic (-30%) D&D Magic (-30%) Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Based on Different Attribute (+20%)
100+150+100+20-30-30-30-10+20=290
10+(10*290%)=39
--------------------------------------------
Horrid Whispers
Keywords: Resisted (Will).
Full Cost: 23 points.
Casting Roll: Skill.
Range: 10.
Cost: 2fp
Duration: Instantaneous.
Targets in a 2 yard area are afflicted with -3 basic move, -1 to DX-based and IQ-based skills as they are distracted by dreadful noises and mental hallucinations.
Statistics: Affliction 1 [10], HT; Horrid Whispers (+40%); Malediction 1, +100%; Based on Different Attribute, Own Roll (+20%). Wizardly Magic (-30%) D&D Magic (-30%) Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Based on Different Attribute (+20%), Area, 2y (+50%)
Disadvantage Horrid Whispers -40 (-3 basic speed [-15], -1 DX [-20], +0.25 speed [+5], -1 IQ [-20], +1 Perception [+5], +1 Will [+5])
40+100+20-30-30-30-10+20+50=130
10+(10*130%)=23
--------------------------------------------
Nightmare Eruption
Keywords: Resisted (Will).
Full Cost: 7
Casting Roll: Skill.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: Equal to Will, uses spell modifiers.
Duration: Instant
You attack the target's mind directly, causing nightmares that damage his psych. Do single target toxic damage at -2 per die.
Natural Attack toxic (4),Wizardly Magic (-30%), D&D Magic (-40%), Ranged Single Target Spell Damage (+70%), Cost Fatigue 1 (-5%); Lesser Damage II (-60%); Malediction (+100%), Psychic (-10%).
5+(5*30%)=6.5
-30-40+70-60+100-10=30
--------------------------------------------
Beguiling Strands
Keywords: Resisted (Will).
Full Cost:
10
Casting Roll: Skill.
Components: V.
Cost: 1 FP.
Casting Time: 1 second.
Range: 5 yards
Duration: 1 second.
You deal damage directly to the mind of all targets within a 5 yards long and 5 yard wide cone, and for an instant you are able to order their confused mind to move in one direction. Deal 1d6 toxic damage, and you may give each target a mental order to move in a specific direction. The target will spend their next action to move in that direction.
Innate Attack, Toxic [4]. Psychic (-10%), Malediction (+100%), Range 5 yards - Malediction (-40%),
Wizardly Magic (-30%), D&D Magic (-30%), Based on Different Attribute (+20%), Based on Different Attribute, Own Roll (+20%), Cost Fatigue 1 (-5%), Area of Effect Cone 5y (+100%), Side Effect, Forced to Walk (100%), Accessibility: Only one type of Command (-40%), Reduced Duration 1 sec (-40%)
Forced to walk [-50]: Slave Mentality [-40], Reprogrammable [-10].
-10+100-40-30-30+20+20-5+100+100-40-40=145
4+(4*145%)=9.8
--------------------------------------------
Comments
Post a Comment