Mind Control Spells

New Damage Type:
Psychic (-10%)
: Toxic, Accessibility, Only on sapient beings, -10%.

Mind Control

Charm of Misplaced Wrath

Keywords: Resisted (Will).

Full Cost: 2*(10)
Casting Roll: Skill.

Components: V.

Cost: 1 FP.

Casting Time: 1 second.

Range: 10 yards

Duration: 1 second.

You order the target to make one attack on his next turn against a creature you choose. If the creature is too far to reach in one round, the target will walk as far as possible, and then the spell will end.

 

Mind Control [50]. Accessibility, Only on sapient beings, -10%, Accessibility: Only one type of Command -40%; Cannot concentrate to extend duration, -10%; Fixed Duration, +0%Reduced Duration, 1/180, -40%, Range Limit -30%, Wizardly Magic (-30%), Requires Magic Words, -10%, Magical/Divine, -10%, .

-10-40-10-40-30-30-20=-180

50-(50*80%)=10

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Mental Stun

Keywords: Resisted (Will).

Full Cost: 14 points.

Casting Roll: Skill.

Range: 10.

Cost: 2fp

Duration: Instantaneous.

The subject is physically stunned (p. B420) and must roll vs. HT each second to recover.

Statistics: Affliction 1 [10], HT; Malediction 1, +100%; Based on Different Attribute, Own Roll (+20%). Wizardly Magic (-30%) D&D Magic (-30%) Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Based on Different Attribute (+20%)


100+20-30-30-30-10+20=40

10+(10*40%)=14

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Sleep

Keywords: Resisted (Will).

Full Cost: 39 points.

Casting Roll: Skill.

Range: 10.

Cost: 2fp

Duration: 3 minutes.

All creatures within the 4 yard area fall asleep for 3 minutes. After being awoken, they are mentally stunned as per the usual rules.

Statistics: Affliction 1 [10], HT; Malediction 1, +100%; Sleep (+150%), Fixed Time (+0%), Area (+100%) Based on Different Attribute, Own Roll (+20%). Wizardly Magic (-30%) D&D Magic (-30%) Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Based on Different Attribute (+20%)


100+150+100+20-30-30-30-10+20=290

10+(10*290%)=39

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Horrid Whispers

Keywords: Resisted (Will).

Full Cost: 23 points.

Casting Roll: Skill.

Range: 10.

Cost: 2fp

Duration: Instantaneous.

Targets in a 2 yard area are afflicted with -3 basic move, -1 to DX-based and IQ-based skills as they are distracted by dreadful noises and mental hallucinations.

Statistics: Affliction 1 [10], HT; Horrid Whispers (+40%); Malediction 1, +100%; Based on Different Attribute, Own Roll (+20%). Wizardly Magic (-30%) D&D Magic (-30%) Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Based on Different Attribute (+20%), Area, 2y (+50%)

Disadvantage Horrid Whispers -40  (-3 basic speed [-15], -1 DX [-20], +0.25 speed [+5], -1 IQ [-20], +1 Perception [+5], +1 Will [+5])

40+100+20-30-30-30-10+20+50=130

10+(10*130%)=23

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Nightmare Eruption

Keywords: Resisted (Will).

Full Cost: 7

Casting Roll: Skill.

Components: V, S.

Cost: 1FP

Casting Time: 1sec

Range: Equal to Will, uses spell modifiers.

Duration: Instant

You attack the target's mind directly, causing nightmares that damage his psych. Do single target toxic damage at -2 per die.

 

Natural Attack toxic (4),Wizardly Magic (-30%), D&D Magic (-40%), Ranged Single Target Spell Damage (+70%), Cost Fatigue 1 (-5%); Lesser Damage II (-60%); Malediction (+100%), Psychic (-10%).

5+(5*30%)=6.5

-30-40+70-60+100-10=30

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Beguiling Strands

Keywords: Resisted (Will).

Full Cost: 10
Casting Roll: Skill.

Components: V.

Cost: 1 FP.

Casting Time: 1 second.

Range: 5 yards

Duration: 1 second.

You deal damage directly to the mind of all targets within a 5 yards long and 5 yard wide cone, and for an instant you are able to order their confused mind to move in one direction. Deal 1d6 toxic damage, and you may give each target a mental order to move in a specific direction. The target will spend their next action to move in that direction.

 

Innate Attack, Toxic [4]. Psychic (-10%), Malediction (+100%), Range 5 yards - Malediction (-40%),

Wizardly Magic (-30%), D&D Magic (-30%), Based on Different Attribute (+20%), Based on Different Attribute, Own Roll (+20%), Cost Fatigue 1 (-5%), Area of Effect Cone 5y (+100%), Side Effect, Forced to Walk (100%), Accessibility: Only one type of Command (-40%), Reduced Duration 1 sec (-40%)

Forced to walk [-50]: Slave Mentality [-40], Reprogrammable [-10].

 

-10+100-40-30-30+20+20-5+100+100-40-40=145

4+(4*145%)=9.8

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