Posts

Modern Armor adjusted for Behind Armor Blunt Damage.

 Following my version of edge protection, here's my take on making modern armor less "all or nothing". The basic idea is from: https://jetgurps.blogspot.com/  The idea for my version is simple: Instead of just turning piercing damage to blunt, which doesn't really do anything if the enemy didn't hit the vitals (or making it worse, as pi- would have its damage increased!), the damage is halved and turned into blunt.  BABT Modern Armor Table The armor on this table covers all body parts except Neck, Face and Eyes. Armor DR Cost Weight Layer Flexible? Kevlar 4/12 1 2,400 20 Inner Y Heavy Kevlar 6/18 1 3,600 30 Outer Y Ballistic Polymer 8/24 1 5,000 20 Inner Y Heavy Ballistic Polymer 12/36 1 7,500 ...

Simpler Better Fantasy Armor with Edge Protection

My own take on https://noschoolgrognard.blogspot.com/p/better-fantasy-armor.html and https://www.gamesdiner.com/2007/01/edge-protection-armor-enhancement-for-gurps-4e/  and https://jetgurps.blogspot.com/2014/04/super-edge-protection-part-1-adding-to.html  Simplified for my personal usage.  Low Tech Armor Table The armor on this table covers all body parts except Neck, Face and Eyes. Armor DR Cost Weight Layer Bulk Thick Clothing 1/2 1 95 11.4 Padding Thin Cloth Aketon, & Padded boots 3/6 1 285 34.2 Outer Light Leather Clothing 2/4 2 114 24.7 Outer Light Leather Gambeson & Boots 3/6 2 171 37 Outer Medium Scale Folidotos, & Boots 5/10 3 1...

Couple of spells

New Spells =========== Fire Install     Full Cost: 2     Casting Roll: Skill.     Components: V, S.     Cost: 1FP     Casting Time: 1sec     Range: Equal to Will     Duration: 1 minute Your weapon or hand burst into flames that only hurt enemies. Deal +1d6 burn damage on all attacks for the duration.   Self Buff (10pts) (-50%): Advantage Fire Install (65%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Cost Fatigue 1 (-5%) Touch Spell (-55%), Reduced Duration, 1/20, (-25%) Fire Install is Burning Attack 1d [5] (Follow-Up, universal +50%; Magical, -10%; Visible, -10%)   [6.5]. -50+65-30-30-5-55-25=-130 10*(1-0.8)=2.0 =========== Returning Weapon     Full Cost: 17     Casting Roll: Skill     Components: None     Cost: 1fp     Casting Time: 1sec  ...

Lenses for Space Opera Settings

  Universal Lens Everyone has the Future Everyman lens. Future Everyman (Universal Lens) 5 points You were not raised by wolves; you live in a society. 🃏 1 point in the following skills: Spacer (E) IQ Area Knowledge (Native Planet) (E) IQ Current Affairs (E) IQ Optional: Distribute 2 more points in either more points in the previous 4 skills or the following skills: Cooking (A) IQ Housekeeping (E) IQ Computer Operation (E) IQ     A Reminder About Spaceships : Note that as long as there's a captain with the Shiphandling skill giving orders, anyone can fly a ship with just the Spacer skill.    Archetype Lenses Doctor [5] You are a medical doctor, trained in the various healing skills. Knowing how to heal also helps to do the opposite, sometimes. Skills : Physician IQ-A [4]; Physiology IQ-H [4]; Poisons IQ-H [2]; Psychology IQ-H [4]; Research IQ-A [1]; Savoir-Faire (any) IQ-E [1]; Surgery IQ-H [4]; Disadvantages : ...

Space Opera/Sci-fi Races

Just some generic placeholder races for games like star wars or star trek. I'd rather have a few templates like these than do research and actually stat specific setting races.  Generic Space Opera Races Rules: These races are using the Known Your Own Strength rules so Striking ST is [1] and Lifting ST is [7].   Humans [0] Flawed [-15] : Humans must pick extra disadvantages worth -15 points. Adaptable [15] : Humans may spend 15 points on advantages or skills, but not Primary or Secondary Stats.     Agile Species [25] Small, sometimes furred fast little buggers. ST -1 [-10] DX+2 [40]; Speed -0.5 [-10] SM -2 [0]; Hearing +3 [6]; Will +1 [5]; Fright +2 [4]; Combat Reflexes [15]; Curious [-5], Skinny [-5]; Curious (12) [-5]; Impulsiveness (12) [-10] Features : Fur or weird skin. -10 40+6+5+4+15=70 -10-10-5-5-5-10=-45     Charismatic Near-Humans[25] The typical "Human but attractive and blue/red/green" races. Some ra...