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Warlord D&D 4e to GURPS adaptation

 Annnd my favorite class, the warlord. Lots of extra attacks, and the main reason for half the house rules used in these powers. GURPS refusal to allow you to act out of your turn was rather hard to figure out how to solve.        Houserules Beyond the -80% limit : For certain spells that are clearly weaker than their price indicates, (GM choice) after reaching the -80% max limitation, apply the remaining limitation on top. For example. 50pts -120% =10pts due to the max 80, there's still -40% remaining, so 10-40%=6pts, so the spell using this rule would cost 6pts. This house rule is indicated by a * next to the full cost. This extra reduction still has a max of -80%. The "real" price is in parenthesis.   Notes on buffs : Now I'm not sure this is 100% raw, but following the rules on Sorcery page 9 on buffs, a character may waive his HT roll to resist an affliction, as long as he has no DR on the part of the body hit. If we add Cosmic, no roll require...