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Showing posts with the label Races

Space Opera/Sci-fi Races

Just some generic placeholder races for games like star wars or star trek. I'd rather have a few templates like these than do research and actually stat specific setting races.  Generic Space Opera Races Rules: These races are using the Known Your Own Strength rules so Striking ST is [1] and Lifting ST is [7].   Humans [0] Flawed [-15] : Humans must pick extra disadvantages worth -15 points. Adaptable [15] : Humans may spend 15 points on advantages or skills, but not Primary or Secondary Stats.   Agile Species [25] Small, sometimes furred fast little buggers. ST -1 [-10] DX+2 [40]; Speed -0.5 [-10] SM -2 [0]; Hearing +3 [6]; Will +1 [5]; Fright +2 [4]; Combat Reflexes [15]; Curious [-5], Skinny [-5]; Curious (12) [-5]; Impulsiveness (12) [-10] Features : Fur or weird skin. -10 40+6+5+4+15=70 -10-10-5-5-5-10=-45     Charismatic Near-Humans [25] The typical "Human but attractive and blue/red/green" races. Some races have...

GURPS Custom Races

  Races ------ These are generic races for GURPS. I wanted to have all races be on equal footing so they all (except for humans) -45 points worth of disadvantages. While I usually use some form of house rule that changes the price of ST, I've decided to price these as standard 1ST =10pts. In campaigns where ST is cheaper due to some house-rule, simply reduce the price of the Templates accordingly. ------ Humans [25] Quick Learner [45]; Higher Highs, Lower Lows [-20]; Special Human Traits Quick Learner [45] - 45 points to spend in professional skills and advantages or secondary attributes (when in doubt, buy +1 HP for 2pts). These points cannot be used for stats. Higher Highs, Lower Lows [-20] : Humans may exceed the Disadvantage Limit of the campaign by -20 points. And they may also exceed the maximum Base Stat limit of the campaign for a single stat by 1. So the typical campaign with max stats of 15 and disadvantage limit of -50, humans can get to 16 in a s...