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At-Will Powers - Knight/Wizard (Swordmage)

These are spells, really. All are magical (-10%), and require having Magery 0. However, they don't cost FP or tally, and thus cannot be put on an Alternate Ability Array with real spells.  I really had to stretch the rules to get Aegis of Assault working. I'm not sure if it's works rules as written but at that price, GMs should just give it a break and let it work. At-Will Powers - Knight/Wizard (Swordmage) Aegis of Assault [53] You mark a target within 5 yards for 9 seconds. As long as the target is marked, if the target attacks an ally, you teleport next to the target and make an attack against the target. Affliction [10], -2 to DX (+20%); Range 10 yards - Attacks (-20%); Range is actually 5y (-10%); Accessibility: Only for Attack Rolls (-20%); Cosmic: no dice roll required (+100%); nuisance effect: only against allies of the caster (-5%); fixed duration - 3 minutes (+0%), Nuisance Effect; Reduced Duration 1/20 (-25%); Linked (+10%); Magic (-10%); 20-20+100-5+0-25+1...

At-Will Powers - Knight (Warlord)

The closest thing to a warlord is a Knight when using Dungeon Fantasy, so these abilities are for the Knight. These are all using the High Command Power Modifier, which in case you don't have access to it, just mean you need a Sense of Duty of at least -5, and you lose your powers if you betray that sense of duty. Knight At will Powers It might be wise to take these as alternative abilities (GURPS powers 13). Reminder that since all of these are attacks of some form, it is a free action to switch between them, but you must use the same power for all attacks in the same turn.   Direct the Strike [25] Pre-Requisites : Trained in leadership, either Sense of Duty: Nation OR Code of Honor: Soldier OR Code of Honor: Gentleman's. Make a will-based leadership check as Concentrate maneuver. You must speak in a loud and clear manner during the maneuver. If you succeed, one ally within 10 yards can make an attack immediately. Affliction [10], Commander's Strike (+175%); Re...

At Will Powers - Knight (Fighter)

 Adaptation of various At-Will Powers for Dungeon Fantasy Careers.  Starting with the Fighter. The Knight is the obvious Fighter analogue so that's easy. Knight The Mark For one second, an enemy afflicted with a Mark has -2 to all attack rolls against anyone other than the character that marked him. Affliction [10], -2 to DX (+20%); Accessibility: Only for Attack Rolls (-20%); Cosmic: no dice roll required (+100%); nuisance effect: only against allies of the caster (-5%); fixed duration - 3 minutes (+0%), Nuisance Effect; Reduced Duration 1/100 (-40%);   Combat Challenge [21] Whenever you hit with an unarmed or weapon attack, the enemy is Marked. Affliction [10], -2 to DX (+20%); Accessibility: Only for Attack Rolls (-20%); Cosmic: no dice roll required (+100%); nuisance effect: only against allies of the caster (-5%); fixed duration - 3 minutes (+0%), Reduced Duration 1/100 (-40%); Follow-Up, Universal (+50%); 20-20+100-5+0-40+50=105 10+(10*105%)=20.5...