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Showing posts with the label Ranger

At-Will Powers - Barbarian (Ranger)

  At-Will Powers - Barbarian (Ranger) A lot of these are techniques turned into advantages. Also it's a bit late but I'm creating a Power Modifier: At-Wills. At-Wills cannot work with other At-wills, even if theoretically they could be combined, like two techniques or two follow-up attacks. At-Will is worth (-5%). I've gone and adjusted all the other powers I've posted previously to have this. 99% of the time the cost won't change anyway.   If you're playing Dungeon Fantasy, these At-Wills are for the Barbarian , because the DF Barbarian is closer to the D&D ranger than the DF Scout . That said, the Scout can a most of these as well; specifically: Hunter's Quarry, Twin Strike, Hit and Run, and Warning Shot.   Hunter's Quarry [20] With a concentrate, you may designate a target you can see as a Quarry. You gain +1 to attack rolls and +1d6 follow-up damage against that target. You may have only one Quarry at a time. Affliction [10]; Easy Ta...