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Showing posts from July, 2026

Fighter D&D4e to GURPS adaptation

 While before I had adapted various at-wills from D&D 4e and adapted them to Dungeon Fantasy, I decided to adapt a few D&D classes without tying them to a Dungeon Fantasy in particular. With this in mind, I adapted the most important class mechanics of the fighter, the most interesting fighter powers from the heroic tier, and also have reviewed the powers I've done before. Since I occasionally come back to review the Fighter to both fix a few mistakes and to rebalance and add some powers I missed, I shall keep track of the number of times I edited here:  Number of Edits: 9 Last Edit: 16/09/2026 Houserules Beyond the -80% limit : For certain spells that are clearly weaker than their price indicates, (GM choice) after reaching the -80% max limitation, apply the remaining limitation on top. For example. 50pts -120% =10pts due to the max 80, there's still -40% remaining, so 10-40%=6pts, so the spell using this rule would cost 6pts. This house rule is indicated by a *...