Modern Armor adjusted for Behind Armor Blunt Damage.

 Following my version of edge protection, here's my take on making modern armor less "all or nothing".

The basic idea is from: https://jetgurps.blogspot.com/ 

The idea for my version is simple: Instead of just turning piercing damage to blunt, which doesn't really do anything if the enemy didn't hit the vitals (or making it worse, as pi- would have its damage increased!), the damage is halved and turned into blunt. 

BABT Modern Armor Table

The armor on this table covers all body parts except Neck, Face and Eyes.

To help choosing armor, also provided is the cost and weight for a "Vest" which covers only the Torso.

Armor

DR

Weight

Cost

Layer

Flexible?

Vest Weight

Vest Cost

TL

Silk

1/31

34

180

Outer

Y

11

61

6

Rubber

2/61ª

37

186

Outer

Y

12

62

6

Elastic Polymer

2/61

13

1,344

Inner

Y

4

456

7

Kevlar

4/121

13

1,608

Inner

Y

4

546

8

Heavy Kevlar

6/181

20

2,412

Outer

Y

6

820

8

Ballistic Polymer

7/211

11

2,940

Inner

Y

3

999

8

Heavy Ballistic Polymer

13/361

20

5,040

Outer

Y

6

1713

8

Steel Inserts

2/61

42

144

Insert

N

14

48

6

Steel Plate

5/151

105

360

Outer

N

35

122

6

Light Ceramic Inserts

4/121ª

33

840

Insert

N

11

285

7

Ceramic Inserts

8/241ª

67

1,680

Insert

N

22

571

7

Ceramic Plate

11/331ª

92

2,310

Outer

N

31

785

7

Light Adv. Ceramic Inserts

4/121ª

25

2,520

Insert

N

8

831

8

Adv. Ceramic Inserts

10/301ª

63

6,300

Insert

N

21

2142

8

Adv. Ceramic Plate

14/421ª

88

8,820

Outer

N

29

2998

8

1Behind Armor Blunt Trauma: Any Piercing damage that is lower than 3 times the DR of the armor is halved and turned into crushing damage. This is indicated by having two values: the first value the actual DR; any damage below the second value is halved and turned to crushing damage.

ªAblative: Each 10 points of damage reduce the DR by 1.

 

Layers

Inner and Insert layers are Concealable under or as clothing.

Insert layers may be layered on top of any other Layer without any penalties.

Outer layer may be layered on top of the inner Layer but this gives a -1 to DX.

  

Armor Pieces

The armor table shows full body armor, that protects all parts of the body, except the neck, face and eyes. To buy armor that protects only a small part, multiply the price and weight by the modifier in the table below:

Location

Modifier

Skull

4%

Face*

3%

Neck**

2%

Torso

33%

Arms

27%

Legs

35%

*Armor that protects the eyes have transparent visors. Transparent visors halve the DR of the eyes.

**Anyone who wears outer armor on their neck suffers a -1 penalty to DX as if he was layering an extra layer of armor.

 

BABT Modern Weight and Cost per DR

Materials Cost and Weight per DR, in case you want to fully customize your armor.

The armor on this table covers all body parts except Neck, Face and Eyes.

Armor

Weight per DR

Cost per DR

Max DR*

Flexible?

TL

Silk

34.2 1

60

5

Y

6

Rubber

18.91ª

31

7

Y

6

Elastic Polymer

6.721

224

8

Y

7

Kevlar

3.361

134

20

Y

8

Ballistic Polymer

1.681

140

36

Y

8

Steel

211

24

16

N

6

Ceramic

8.41ª

70

35

N

7

Ultra-Strength Steel

14.71

147

23

N

8

Adv. Ceramic

6.31ª

210

44

N

8

1Behind Armor Blunt Trauma: Any piercing damage that is lower than 3 times the DR of the armor is halved and turned into crushing damage. This is indicated by having two values: the first value the actual DR; any damage below the second value is halved and turned to crushing damage.

ªAblative: Each 10 points of damage reduce the DR by 1.

Max DR*: This is the max DR that can reasonably be carried by a human without becoming completely immobile from not being able to bend. Doesn't apply to vehicles, monsters, and things bigger than humans in general.

 

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