BABT Armor for Space Opera
BABT Ultra Tech Armor Table
The armor on this table covers all body parts except Neck, Face and Eyes.
To help choosing armor, also provided is the cost and weight for a "Vest" which covers only the Torso.
DmgRed: Injury Tolerance (Damage Reduction). Divide any damage that gets through the armor by the value
Hardened: Reduces Armor Divisor by one tier.
|
Armor |
DR |
Weight |
Cost |
Layer |
Flexible? |
Vest Weight |
Vest Cost |
TL |
Special |
|
Mando Armor |
28/843 |
36 |
50000 |
Full |
N |
12 |
17000 |
10 |
Hardened |
|
Heavy Battle Armor |
14/423 |
26 |
22000 |
Full |
N |
9 |
7200 |
10 |
Hardened |
|
Battle Armor |
11/351 |
13 |
10500 |
Inner |
Y |
4.25 |
3465 |
10 |
|
|
Light Battle Armor |
6/181 |
6.5 |
5250 |
Inner |
Y |
2.125 |
1732.5 |
10 |
|
|
Laminate Armor |
9/273 |
32 |
7425 |
Full |
N |
8.5 |
3800 |
9 |
|
|
Carapace Armor |
14/423 |
54 |
3150 |
Outer |
N |
18 |
1039 |
10 |
|
|
Composite Armor |
7/213 |
27 |
1575 |
Outer |
N |
9 |
519.5 |
10 |
|
|
Padded Armor |
9/271 |
13 |
8100 |
Inner |
Y |
4.25 |
2673 |
9 |
|
|
Riot Armor |
10 |
33 |
6000 |
Outer |
N |
11 |
990 |
6 |
Hardened |
|
Armored Clothing |
4/121 |
6.5 |
4050 |
Inner |
Y |
2.125 |
1336.5 |
9 |
|
|
Armored Flightsuit |
2/61 |
3 |
2025 |
Inner |
Y |
1 |
668 |
9 |
|
|
Heavy Clothes |
1/31 |
1 |
1000 |
Inner |
Y |
0.3 |
330 |
9 |
|
1Behind Armor Blunt Trauma: Any Piercing damage that is lower than the second value is halved and turned to Crushing. The first value is always the full value/3.
3Behind Armor Blunt Trauma (all): Any non-crushing damage that is lower than the second value is halved and turned to Crushing. The first value is always the full value/3.
ªAblative: Each 10 points of damage reduce the DR by 1.
Max DR*: This is the max DR that can reasonably be carried by a human without becoming completely immobile from not being able to bend. Doesn't apply to vehicles, monsters, and things bigger than humans in general.
Layers
Inner and Insert layers are Concealable under or as clothing.
Insert layers may be layered on top of any other Layer without any penalties.
Outer layer may be layered on top of the inner Layer but this gives a -1 to DX.
Full Layer means both the Inner, Insert and Outer layers are used.
Armor Pieces
The armor table shows full body armor, that protects all parts of the body, except the neck, face and eyes. To buy armor that protects only a small part, multiply the price and weight by the modifier in the table below:
|
Location |
Modifier |
|
Skull |
4% |
|
Face* |
3% |
|
Neck** |
2% |
|
Torso |
33% |
|
Arms |
27% |
|
Legs |
35% |
*Armor that protects the eyes have transparent visors. Transparent visors halve the DR of the eyes.
**Anyone who wears outer armor on their neck suffers a -1 penalty to DX as if he was layering an extra layer of armor.
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