At-Will Powers - Knight (Warlord)
The closest thing to a warlord is a Knight when using Dungeon Fantasy, so these abilities are for the Knight. These are all using the High Command Power Modifier, which in case you don't have access to it, just mean you need a Sense of Duty of at least -5, and you lose your powers if you betray that sense of duty. Knight At will Powers It might be wise to take these as alternative abilities (GURPS powers 13). Reminder that since all of these are attacks of some form, it is a free action to switch between them, but you must use the same power for all attacks in the same turn. Direct the Strike [25] Pre-Requisites : Trained in leadership, either Sense of Duty: Nation OR Code of Honor: Soldier OR Code of Honor: Gentleman's. Make a will-based leadership check as Concentrate maneuver. You must speak in a loud and clear manner during the maneuver. If you succeed, one ally within 10 yards can make an attack immediately. Affliction [10], Commander's Strike (+175%); Re...