Fire
Magic
Ray of Fire
Full Cost: 3
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: Equal to Will
Duration: Instant
You project a ray of
fire at a single target. Use Innate Attack to hit, applying normal range
penalties. Deal single target burning damage -1 per die, Acc 3, RoF 1, Shots
N/A, Bulk -2, and Recoil 1. If your foe is within one yard of you, he may
attempt to parry this attack (actually parrying your hand). If such a parry is
successful, you must roll against DX to avoid hitting yourself with your own
spell!
Natural Attack burn (5),Wizardly Magic (-30%),
D&D Magic (-40%); Parriable Ranged Spell (-5%). Blockable, -5%, Ranged
Single Target Spell Damage (+70%), Cost Fatigue 1 (-10%); Lesser Damage I
(-30%);
5+(5*-50%)=2.5
-40-30-10-5-5+70-30=-50
==========
Scorching Ray
Full Cost: 4+1/level max 4.
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: Equal to Will
Duration: Instant
You project a ray of
fire at a single target. Use Innate Attack to hit, applying normal range
penalties. Deal single target burning damage, Acc 3, RoF 1, Shots N/A, Bulk -2,
and Recoil 1. Each level increases the RoF by 1, max 4.
If your foe is
within one yard of you, he may attempt to parry this attack (actually parrying
your hand). If such a parry is successful, you must roll against DX to avoid
hitting yourself with your own spell!
Natural Attack burn (5),Wizardly Magic (-30%),
D&D Magic (-40%); Parriable Ranged Spell (-5%). Blockable, -5%, Ranged
Single Target Spell Damage (+70%), Cost Fatigue 1 (-10%);
Level 2 adds RoF 2 (+40%), Level 3 adds RoF 3 (+50%),
and Level 3 adds RoF 4 (+70%)
5*40%=2, 5*50%=2.5 5*70%=3.5
5+(5*-20%)=4
-40-30-10-5-5+70=-20
==========
Explosive Orb
Full Cost: 2
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: Equal to Will
Duration: Instant
You throw a small,
less damaging fire ball that expands on hit, dealing Area burning damage on
everything in its hex. Everything else within 2 yards takes damage divided by
the distance in yards from the center of the blast. Use Innate Attack to hit,
applying normal range penalties. Area target damage -1 per die, Acc 3, RoF 1,
Shots N/A, Bulk -2, and Recoil 1. If your foe is within one yard of you, he may
attempt to parry this attack (actually parrying your hand). If such a parry is
successful, you must roll against DX to avoid hitting yourself with your own
spell!
Natural Attack burn (5),Wizardly Magic (-30%),
D&D Magic (-40%); Parriable Ranged Spell (-5%). Blockable, -5%, Ranged Area
of Effect Spell Damage (+50%), Cost Fatigue 1 (-10%), Area of Effect 2y (+50%), Dissipation (-50%),
Lesser Damage I (-30%);
-40%-30%-5%-5%+50%-10%+50%-50%-30%=-70%
5+(5*-70%)=1.5
==========
Scorching Burst
Full Cost: 4
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: Equal to Will
Duration: Instant
You create a
vertical column of golden flames that burns all within, dealing Area burning
damage on everything in its hex. Everything else within 2 yards takes damage
divided by the distance in yards from the center of the blast. Use Innate
Attack to hit, applying normal range penalties. Area target damage -1 per die,
Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. This attacks comes from the
ground, ignoring any cover and attack penalties to hit crouching, kneeling,
sitting, or prone targets.
Natural Attack burn (5),Wizardly Magic (-30%),
D&D Magic (-40%). Ranged Area of Effect Spell Damage (+50%), Cost Fatigue 1
(-10%), Area of Effect 2y (+50%),
Dissipation (-50%), Lesser Damage I (-30%); Overhead (+30%)
-30-40+50-10+50-50-30+30=-30
5+(5*-30%)=3.5
==========
Fire Ball
Full Cost: 14
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 2FP
Casting Time: 1sec
Range: Equal to Will
Duration: Instant
You throw a fire
ball that expands on hit, dealing Area damage +2 per die on everything in a 4
yards area. Use Innate Attack to hit, applying normal range penalties. Acc 3,
RoF 1, Shots N/A, Bulk -2, and Recoil 1. If your foe is within one yard of you,
he may attempt to parry this attack (actually parrying your hand). If such a
parry is successful, you must roll against DX to avoid hitting yourself with
your own spell!
Natural Attack burn (5),Wizardly Magic (-30%),
D&D Magic (-40%); Parriable Ranged Spell (-5%). Blockable, -5%, Ranged Area
of Effect Spell Damage (+50%), Cost Fatigue 2 (-20%), Area of Effect 4y (+100%), Increased Damage
+2/die (+120%)
-30-40-5-5+50-20+100+120=170
5+(5*170%)=13.5
==========
Fire Touch
Full Cost: 1
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: Equal to Will
Duration: Instant
You sheath your hand
in fire and you use it to strike the enemy. Use any unarmed striking skill to
hit, applying normal damage bonuses from skill. Deal single target burning
damage. This attack may be defended as a normal melee attack.
Natural Attack burn (5),Wizardly Magic (-30%),
D&D Magic (-40%); Parriable Ranged Spell (-5%). Blockable, -5%, Melee
Single Target Spell Damage (-60%), Cost Fatigue 1 (-10%)
-40-30-5-5-60-10=-150
5-(5*80%)=1
===========
Fire Install
Full Cost: 2
Casting Roll: Skill.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: Self
Duration: 1 minute
Your weapon or hand
burst into flames that only hurt enemies. Deal +1d6 burn damage on all attacks
for the duration.
Self Buff (10pts) (-50%): Advantage Fire Install
(65%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Cost Fatigue 1
(-10%) Touch Spell (-55%), Reduced Duration, 1/20, (-25%)
Fire Install is Burning Attack 1d [5] (Follow-Up,
universal +50%; Magical, -10%; Visible, -10%)
[6.5].
-50+65-30-30-10-55-25=-135
10*(1-0.8)=2.0
===========
Enchant Fire
Full Cost: 9
Casting Roll: Skill.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: 10y
Duration: 1 minute
Pick one Target in
hand. His weapon or hand burst into flames that only hurt their enemies. He
deals +1d6 burn damage on all attacks for the duration.
Buff (10pts) (+100%): Advantage Fire Install (65%),
Wizardly/Divine Magic (-30%), D&D Magic (-30%), Cost Fatigue 1 (-10%) Touch
Spell (-55%), Reduced Duration, 1/20, (-25%), Range 10 yards (-30%);
Fire Install is Burning Attack 1d [5] (Follow-Up,
universal +50%; Magical, -10%; Visible, -10%)
[6.5].
100+65-30-30-10-55-25-30=-15
10*(1-0.15)=8.5
===========