Fire Magic

 

Fire Magic

Ray of Fire

    Full Cost: 3
    Casting Roll: Skill. Use Innate Attack to hit.

    Components: V, S.

    Cost: 1FP

    Casting Time: 1sec

    Range: Equal to Will

    Duration: Instant

You project a ray of fire at a single target. Use Innate Attack to hit, applying normal range penalties. Deal single target burning damage -1 per die, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. If your foe is within one yard of you, he may attempt to parry this attack (actually parrying your hand). If such a parry is successful, you must roll against DX to avoid hitting yourself with your own spell!

 

Natural Attack burn (5),Wizardly Magic (-30%), D&D Magic (-40%); Parriable Ranged Spell (-5%). Blockable, -5%, Ranged Single Target Spell Damage (+70%), Cost Fatigue 1 (-5%); Lesser Damage I (-30%);

5+(5*-45%)=2.75    

-40-30-5-5-5+70-30=-45  

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Scorching Ray

    Full Cost: 5+1/level max 4.
    Casting Roll: Skill. Use Innate Attack to hit.

    Components: V, S.

    Cost: 1FP

    Casting Time: 1sec

    Range: Equal to Will

    Duration: Instant

You project a ray of fire at a single target. Use Innate Attack to hit, applying normal range penalties. Deal single target burning damage, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. Each level increases the RoF by 1, max 4.

If your foe is within one yard of you, he may attempt to parry this attack (actually parrying your hand). If such a parry is successful, you must roll against DX to avoid hitting yourself with your own spell!

 

Natural Attack burn (5),Wizardly Magic (-30%), D&D Magic (-40%); Parriable Ranged Spell (-5%). Blockable, -5%, Ranged Single Target Spell Damage (+70%), Cost Fatigue 1 (-5%);

Level 2 adds RoF 2 (+40%), Level 3 adds RoF 3 (+50%), and Level 3 adds RoF  4 (+70%)

 

5*40%=2, 5*50%=2.5 5*70%=3.5

 

5+(5*-15%)=4.25   

-40-30-5-5-5+70=-15 

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Explosive Orb

    Full Cost: 2
    Casting Roll: Skill. Use Innate Attack to hit.

    Components: V, S.

    Cost: 1FP

    Casting Time: 1sec

    Range: Equal to Will

    Duration: Instant

You throw a small, less damaging fire ball that expands on hit, dealing Area burning damage on everything in its hex. Everything else within 2 yards takes damage divided by the distance in yards from the center of the blast. Use Innate Attack to hit, applying normal range penalties. Area target damage -1 per die, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. If your foe is within one yard of you, he may attempt to parry this attack (actually parrying your hand). If such a parry is successful, you must roll against DX to avoid hitting yourself with your own spell!

 

Natural Attack burn (5),Wizardly Magic (-30%), D&D Magic (-40%); Parriable Ranged Spell (-5%). Blockable, -5%, Ranged Area of Effect Spell Damage (+50%), Cost Fatigue 1 (-5%),  Area of Effect 2y (+50%), Dissipation (-50%), Lesser Damage I (-30%);

-40%-30%-5%-5%+50%-5%+50%-50%-30%=-65% 

5+(5*-65%)=1.75 

==========

Scorching Burst

    Full Cost: 4
    Casting Roll: Skill. Use Innate Attack to hit.

    Components: V, S.

    Cost: 1FP

    Casting Time: 1sec

    Range: Equal to Will

    Duration: Instant

You create a vertical column of golden flames that burns all within, dealing Area burning damage on everything in its hex. Everything else within 2 yards takes damage divided by the distance in yards from the center of the blast. Use Innate Attack to hit, applying normal range penalties. Area target damage -1 per die, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. This attacks comes from the ground, ignoring any Cover attack penalties to hit crouching, kneeling, sitting, or prone targets.

Natural Attack burn (5),Wizardly Magic (-30%), D&D Magic (-40%). Ranged Area of Effect Spell Damage (+50%), Cost Fatigue 1 (-5%),  Area of Effect 2y (+50%), Dissipation (-50%), Lesser Damage I (-30%); Overhead (+30%)

-30-40+50-5+50-50-30+30=-25

5+(5*-25%)=3.75  

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Fire Ball

    Full Cost: 14
    Casting Roll: Skill. Use Innate Attack to hit.

    Components: V, S.

    Cost: 2FP

    Casting Time: 1sec

    Range: Equal to Will

    Duration: Instant

You throw a fire ball that expands on hit, dealing Area damage +2 per die on everything in a 4 yards area. Use Innate Attack to hit, applying normal range penalties. Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. If your foe is within one yard of you, he may attempt to parry this attack (actually parrying your hand). If such a parry is successful, you must roll against DX to avoid hitting yourself with your own spell!

 

Natural Attack burn (5),Wizardly Magic (-30%), D&D Magic (-40%); Parriable Ranged Spell (-5%). Blockable, -5%, Ranged Area of Effect Spell Damage (+50%), Cost Fatigue 2 (-10%),  Area of Effect 4y (+100%), Increased Damage +2/die (+120%)

-30-40-5-5+50-10+100+120=180

5+(5*180%)=14

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Fire Touch

    Full Cost: 1
    Casting Roll: Skill. Use Innate Attack to hit.

    Components: V, S.

    Cost: 1FP

    Casting Time: 1sec

    Range: Equal to Will

    Duration: Instant

You sheath your hand in fire and you use it to strike the enemy. Use any unarmed striking skill to hit, applying normal damage bonuses from skill. Deal single target burning damage. This attack may be defended as a normal melee attack.

 

Natural Attack burn (5),Wizardly Magic (-30%), D&D Magic (-40%); Melee Single Target Spell Damage (-60%), Cost Fatigue 1 (-5%)

-40-30-60-5=-135

5-(5*80%)=1

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