The Illusion Spell

 

The Illusion Spell

I was very annoyed that every single version of Illusion magic I've seen for sorcery requires you to keep the spell active instead of having a duration, so I ended up making my own versions.

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Complex Illusion

Keywords: Area (Leveled).

Full Cost: 10 points for level 1 + 12/additional level.

Range: 10 yards.

Time: 2 sec

Cost: 2

Duration: 1 hour.

You can create an illusion anywhere within 10 yards. The illusion can be of up to 2 yards in size (+1 yard per level). It affects sight and hearing. Targets that can see the illusion roll to resist vs your casting check, if they fail, they notice that something is "off". Their roll is at +4 if they have reason to be alert for illusions or +10 if you made it appear from out of nowhere. Even if they disbelieve, the illusion stays blocking line of sight and causing noise. You must concentrate if you want the illusion to behave in an intelligent manner instead of just acting out a programmed behavior.

 

Illusion: 25, Independence, (+40%); Ranged, (+40%); Wizardly Magic (-30%); D&D Magic (-40%), Reduced Range (-30%), Cost Fatigue 2 (-10%), 2 second cast time (-10%): Takes Extra Time 1, -10%, Maximum Duration (-10%) 1 hour.

Additional levels add Area Effect (+50%) [+12.5].

 

25+(25*-60%)=10 

40+40-30-40-30-10-10-10-10=-60  

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Simple Illusion

Keywords: Area (Leveled).

Full Cost: 5 points for level 1 + 12 points/additional level.

Casting Roll: None. Use IQ or Artist (Illusion) to determine how convincing it is.

Range: 10 yards.

Time: 1 sec

Cost: 1

Duration: 1 minute.

Like Complex Illusion, but only fools vision.

 

Illusion: 25, Independence, (+40%); Ranged, (+40%); Wizardly Magic (-30%); Visual Only, (-30%), D&D Magic (-40%), Reduced Range (-30%), Cost Fatigue 1 (-5%), 1 second cast time (-5%): Takes Extra Time 1, -10%, Maximum Duration (-65%).

Additional levels add Area Effect (+50%) [+12.5].

 

25+(25*-80%)=5

40+40-30-30-40-30-5-5-10-65=-135

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Ghost Sound

Keywords: Area (Leveled).

Full Cost: 5 points.

Casting Roll: None. Use IQ or Artist (Illusion) to determine how convincing it is.

Range: 10 yards.

Time: 1 sec

Cost: 1

Duration: 1 minute.

Like Complex Illusion, but only fools hearing.

 

Illusion: 25, Independence, (+40%); Ranged, (+40%); Wizardly Magic (-30%); Audio Only, (-30%), D&D Magic (-40%), Reduced Range (-30%), Cost Fatigue 1 (-5%), 1 second cast time (-5%): Takes Extra Time 1, -10%, Maximum Duration (-65%).

 

25+(25*-80%)=5

40+40-30-30-40-30-5-5-10-65=-135

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