Body Control Spells
Body Control Spells
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Bone Chill
Full Cost: 13
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 1FP
Casting Time: 1Sec
Range: Equal to Will
Duration: 1 Sec
You sap the vitality of a single living or formerly living creature from afar. Use Innate Attack to hit, applying normal range penalties. Deal single target toxic damage -1 per dice with Armor Divisor 10, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. If any damage passes through DR the target must make an HT check at -1 per 2 penetrating damage taken or become unable to heal for 1 second.
Natural Attack Toxic (4),Wizardly Magic (-30%), D&D Magic (-40%). Ranged Single Target Spell Damage (+70%), Cost Fatigue 1 (-5%), Accessibility - Living or Formerly Living (0%), Side Effect, Unhealing, Total for 1 second (+50%+30%-40%)Lesser Damage I (-30%), Armor Divisor 10 (+200%)
-40-30+70-5+50+30-40-30+200=205
4+(4*205 %)=12.2
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Circle of Death
Full Cost: 14
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 1FP
Casting Time: 1Sec
Range: Equal to Will
Duration: 1 Sec
You sap the vitality of a group of living or formerly living creature from afar. Use Innate Attack to hit, applying normal range penalties. Deal area target toxic damage -1 per dice with Armor Divisor 10 to all targets within 2 yards of the target hex, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. If any damage passes through DR the target must make an HT check at -1 per 2 penetrating damage taken or become unable to heal for 1 second.
Natural Attack Toxic (4),Wizardly Magic (-30%), D&D Magic (-40%).Ranged Area of Effect Spell Damage (+50%), Cost Fatigue 1 (-5%), Accessibility - Living or Formerly Living (0%), Side Effect, Unhealing, Total for 1 second (+50%+30%-40%)Lesser Damage I (-30%), Armor Divisor 10 (+200%), Area of Effect 2y (+50%)
-40-30+50-5+50+30-40-30+200+50=235
4+(4*235%)=13.4
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Bull's ST, Mass
Full Cost: 25 pts +5/level
Casting Roll: Skill.
Components: V, S.
Cost: 2FP
Casting Time: 2Sec
Range: 10 yards.
Duration: 1 Minute
Select a 4 yard
area. Any creatures you select in the area have an increase in their ST by 1
per level of this spell for 1 minute. This affects damage, Basic Lift, but does
not affect HP.
Buff (10pts): (+100%), Advantage Bull's ST (50%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Area of Effect 4y (+100%), Selective Area (+20%), Reduced Duration 1/3 (-10%), 2 second cast time (-10%)
Advantage: Bull's ST [5] (ST [8], -1HP[2], magical -10%)
10+(10*150%)=25
100+50-30-30-30-10+100+20-10-10=150
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Bull's ST
Full Cost: 15pts +5/level
Casting Roll: Skill.
Components: V, S.
Cost: 1FP
Casting Time: 1Sec
Range: 10 yards.
Duration: 1 Minute
You increase the
subject’s ST by 1 per level of this spell for 1 minute. This affects damage,
Basic Lift, but does not affect
HP.
Buff (10pts): (+100%), Advantage Bull's ST (50%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 1 (-5%), Reduced Duration 1/3 (-10%),
Advantage: Bull's ST [5] (ST [8], -1HP[2], magical -10%)
10+(10*45%)=14.5
100+50-30-30-30-5-10=45
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Bull's ST, Self
Full Cost: 2pts +5/level
Casting Roll: Skill.
Components: V, S.
Cost: 1FP
Casting Time: 1Sec
Range: Sef.
Duration: 1 Minute
You have an increase
in your ST by 1 per level of this spell for 1 minute. This affects damage,
Basic Lift, but does not affect
HP.
Self Buff (10pts) (-50%): Advantage Bull's ST (50%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Cost Fatigue 1 (-5%) Touch Spell (-55%), Reduced Duration, 1/20, (-25%)
Advantage: Bull's ST [5] (ST [8], -1HP[2], magical -10%)
10+(10*-80%)=2
-50%+50-30-30-5-55-25=-95.5
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Cat's DX, Mass
Full Cost: 35 pts +15/level
Casting Roll: Skill.
Components: V, S.
Cost: 2FP
Casting Time: 2Sec
Range: 10 yards.
Duration: 1 Minute
Select a 4 yard
area. Any creatures you select in the area have an increase in their DX by 1
per level of this spell for 1 minute. This does not
affect Speed!
Buff (10pts): (+100%), Advantage Cat's DX (150%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Area of Effect 4y (+100%), Selective Area (+20%), Reduced Duration 1/3 (-10%), 2 second cast time (-10%)
Advantage: Cat's DX [15] (DX [20], -0.25 Speed [-5], magical -10%)
10+(10*250 %)=35
100+150-30-30-30-10+100+20-10-10=250
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Cat's DX
Full Cost: 24 pts +15/level
Casting Roll: Skill.
Components: V, S.
Cost: 2FP
Casting Time: 1Sec
Range: 10 yards.
Duration: 1 Minute
You increase the
subject’s DX by 1 per level of this spell for 1 minute. This does not affect Speed!
Buff (10pts): (+100%), Advantage Cat's DX (150%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Reduced Duration 1/3 (-10%),
Advantage: Cat's DX [15] (DX [20], -0.25 Speed [-5], magical -10%)
10+(10*140 %)=24
100+150-30-30-30-10-10=140
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Fox's IQ, Mass
Full Cost: 29 pts +9/level
Casting Roll: Skill.
Components: V, S.
Cost: 2FP
Casting Time: 2Sec
Range: 10 yards.
Duration: 1 Minute
Select a 4 yard
area. Any creatures you select in the area have an increase in their IQ by 1
per level of this spell for 1 minute. This does not
affect Will or Perception!
Buff (10pts): (+100%), Advantage Fox's IQ (90%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Area of Effect 4y (+100%), Selective Area (+20%), Reduced Duration 1/3 (-10%), 2 second cast time (-10%)
Advantage: Fox's IQ [9] (IQ [20], -1 perception [-5], -1 will [-5], magical -10%)
10+(10*190 %)=29
100+90-30-30-30-10+100+20-10-10=190
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Fox's IQ
Full Cost: 18 pts +9/level
Casting Roll: Skill.
Components: V, S.
Cost: 2FP
Casting Time: 1Sec
Range: 10 yards.
Duration: 1 Minute
You increase the
subject’s IQ by 1 per level of this
spell for 1 minute. This does not affect
Will or Perception!
Buff (10pts): (+100%), Advantage Fox's IQ (90%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Reduced Duration 1/3 (-10%)
Advantage: Fox's IQ [9] (IQ [20], -1 perception [-5], -1 will [-5], magical -10%)
10+(10*80 %)=18
100+90-30-30-30-10-10=80
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Bear's HT, Mass
Full Cost: 26 pts +6/level
Casting Roll: Skill.
Components: V, S.
Cost: 2FP
Casting Time: 2Sec
Range: 10 yards.
Duration: 1 Minute
Select a 4 yard
area. Any creatures you select in the area have an increase in their HT by 1
per level of this spell for 1 minute. This does not
affect FP!
Buff (10pts): (+100%), Advantage Bear's HT (60%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Area of Effect 4y (+100%), Selective Area (+20%), Reduced Duration 1/3 (-10%), 2 second cast time (-10%)
Advantage: Bear's HT [6] (HT [10], -1 FP [-3], magical -10%)
10+(10*160 %)=26
100+60-30-30-30-10+100+20-10-10=160
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Bear's HT
Full Cost: 15 pts +6/level
Casting Roll: Skill.
Components: V, S.
Cost: 2FP
Casting Time: 1Sec
Range: 10 yards.
Duration: 1 Minute
You increase the
subject’s HT by 1 per level of this spell for 1 minute. This does not affect FP!
Buff (10pts): (+100%), Advantage Bear's HT (60%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Reduced Duration 1/3 (-10%),
Advantage: Bear's HT [6] (HT [10], -1 FP [-3], magical -10%)
10+(10*50 %)=15
100+60-30-30-30-10-10=50
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Owl's Wisdom, Mass
Full Cost: 29 pts +6/level
Casting Roll: Skill.
Components: V, S.
Cost: 2FP
Casting Time: 2Sec
Range: 10 yards.
Duration: 1 Minute
Select a 4 yard
area. Any creatures you select in the area have an increase in their Willpower
and Perception by 1 per level of this spell for 1 minute.
Buff (10pts): (+100%), Advantage Owl's Wisdom (90%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Area of Effect 4y (+100%), Selective Area (+20%), Reduced Duration 1/3 (-10%), 2 second cast time (-10%)
Advantage: Owl's Wisdom [9] (Willpower +1 [5], Perception +1 [5], magical -10%)
10+(10*190 %)=29
100+90-30-30-30-10+100+20-10-10=190
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Owl's Wisdom
Full Cost: 18 pts +6/level
Casting Roll: Skill.
Components: V, S.
Cost: 2FP
Casting Time: 1Sec
Range: 10 yards.
Duration: 1 Minute
You increase the subject’s Willpower and Perception by 1 per level of this spell for 1 minute.
Buff (10pts): (+100%), Advantage Owl's Wisdom (90%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Reduced Duration 1/3 (-10%)
Advantage: Owl's Wisdom [9] (Willpower +1 [5], Perception +1 [5], magical -10%)
10+(10*80 %)=18
100+90-30-30-30-10-10=80
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Stun
Keywords: Resisted (HT).
Full Cost: 12 points.
Casting Roll: Skill.
Range: 10.
Cost: 2fp
Duration: Instantaneous.
The subject is physically stunned (p. B420) and must roll vs. HT each second to recover.
Statistics: Affliction 1 [10], HT; Malediction 1, +100%; Based on Different Attribute, Own Roll (+20%). Wizardly Magic (-30%) D&D Magic (-30%) Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%)
100+20-30-30-30-10=20
10+(10*20%)=12
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Ray of Enfeeblement
Full Cost: 4
Casting Roll: Skill, use Innate Attack to hit.
Components: V, S
Cost: 1f
Casting Time: 1 sec
Range: 10
Duration: 3 minutes
Make a ranged attack with Acc 3. Target hit by this ray must make an HT check or suffer a -4 to all their ST based damage rolls. If your foe is within one yard of you, he may attempt to parry this attack (actually parrying your hand). If such a parry is successful, you must roll against DX to avoid hitting yourself with your own spell!
Statistics: Affliction 1 [10], (-8 striking ST, +40%) Wizardly Magic (-30%) D&D Magic (-40%) Range 10 yards - Attacks (-20%) Cost Fatigue 1 (-5%) Parriable Ranged Spell (-5%), fixed duration - 3 minutes (+0%)
40-30-40-20-5-5=-60
10+(10*-60%)=4
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Enfeebling Burst
Full Cost: 9
Casting Roll: Skill, use Innate Attack to hit.
Components: V, S
Cost: 1f
Casting Time: 1 sec
Range: 10
Duration: 3 minutes
Make a ranged attack with Acc 3. All creatures within 4 yards of your target must make an HT check or suffer a -4 to all their ST based damage rolls. If your foe is within one yard of you, he may attempt to parry this attack (actually parrying your hand). If such a parry is successful, you must roll against DX to avoid hitting yourself with your own spell!
Statistics: Affliction 1 [10], (-8 striking ST, +40%) Wizardly Magic (-30%) D&D Magic (-40%) Range 10 yards - Attacks (-20%) Cost Fatigue 1 (-5%) Parriable Ranged Spell (-5%), fixed duration - 3 minutes (+0%), Area of Effect 2y (+50%)
40-30-40-20-5-5+50=-10
10+(10*-10%)=9
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