Body Control Spells

 

Body Control Spells

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Bone Chill

    Full Cost: 13
    Casting Roll: Skill. Use Innate Attack to hit.

    Components: V, S.

    Cost: 1FP

    Casting Time: 1Sec

    Range: Equal to Will

    Duration: 1 Sec

You sap the vitality of a single living or formerly living creature from afar. Use Innate Attack to hit, applying normal range penalties. Deal single target toxic damage -1 per dice with Armor Divisor 10, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. If any damage passes through DR the target must make an HT check at -1 per 2 penetrating damage taken or become unable to heal for 1 second.

 

Natural Attack Toxic (4),Wizardly Magic (-30%), D&D Magic (-40%). Ranged Single Target Spell Damage (+70%), Cost Fatigue 1 (-5%), Accessibility - Living or Formerly Living (0%), Side Effect, Unhealing, Total for 1 second (+50%+30%-40%)Lesser Damage I (-30%), Armor Divisor 10 (+200%)

-40-30+70-5+50+30-40-30+200=205

4+(4*205 %)=12.2  

==========

Circle of Death

    Full Cost: 14
    Casting Roll: Skill. Use Innate Attack to hit.

    Components: V, S.

    Cost: 1FP

    Casting Time: 1Sec

    Range: Equal to Will

    Duration: 1 Sec

You sap the vitality of a group of living or formerly living creature from afar. Use Innate Attack to hit, applying normal range penalties. Deal area target toxic damage -1 per dice with Armor Divisor 10 to all targets within 2 yards of the target hex, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. If any damage passes through DR the target must make an HT check at -1 per 2 penetrating damage taken or become unable to heal for 1 second.

 

Natural Attack Toxic (4),Wizardly Magic (-30%), D&D Magic (-40%).Ranged Area of Effect Spell Damage (+50%), Cost Fatigue 1 (-5%), Accessibility - Living or Formerly Living (0%), Side Effect, Unhealing, Total for 1 second (+50%+30%-40%)Lesser Damage I (-30%), Armor Divisor 10 (+200%), Area of Effect 2y (+50%)

-40-30+50-5+50+30-40-30+200+50=235

4+(4*235%)=13.4

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Bull's ST, Mass

    Full Cost: 25 pts +5/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 2FP

    Casting Time: 2Sec

    Range: 10 yards.

    Duration: 1 Minute

Select a 4 yard area. Any creatures you select in the area have an increase in their ST by 1 per level of this spell for 1 minute. This affects damage, Basic Lift, but does not affect HP.
 

Buff (10pts): (+100%), Advantage Bull's ST (50%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Area of Effect 4y (+100%), Selective Area (+20%), Reduced Duration 1/3 (-10%), 2 second cast time (-10%)

Advantage: Bull's ST [5] (ST [8], -1HP[2], magical -10%)

 

10+(10*150%)=25

100+50-30-30-30-10+100+20-10-10=150

=============

Bull's ST

    Full Cost: 15pts +5/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 1FP

    Casting Time: 1Sec

    Range: 10 yards.

    Duration: 1 Minute

You increase the subject’s ST by 1 per level of this spell for 1 minute. This affects damage, Basic Lift, but does not affect HP.
 

Buff (10pts): (+100%), Advantage Bull's ST (50%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 1 (-5%), Reduced Duration 1/3 (-10%),

Advantage: Bull's ST [5] (ST [8], -1HP[2], magical -10%)

 

10+(10*45%)=14.5 

100+50-30-30-30-5-10=45

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Bull's ST, Self

    Full Cost: 2pts +5/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 1FP

    Casting Time: 1Sec

    Range: Sef.

    Duration: 1 Minute

You have an increase in your ST by 1 per level of this spell for 1 minute. This affects damage, Basic Lift, but does not affect HP.
 

Self Buff (10pts) (-50%): Advantage Bull's ST (50%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Cost Fatigue 1 (-5%) Touch Spell (-55%), Reduced Duration, 1/20, (-25%)

Advantage: Bull's ST [5] (ST [8], -1HP[2], magical -10%)

 

10+(10*-80%)=2      

-50%+50-30-30-5-55-25=-95.5  

=============

Cat's DX, Mass

    Full Cost: 35 pts +15/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 2FP

    Casting Time: 2Sec

    Range: 10 yards.

    Duration: 1 Minute

Select a 4 yard area. Any creatures you select in the area have an increase in their DX by 1 per level of this spell for 1 minute. This does not affect Speed!
 

Buff (10pts): (+100%), Advantage Cat's DX (150%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Area of Effect 4y (+100%), Selective Area (+20%), Reduced Duration 1/3 (-10%), 2 second cast time (-10%)

Advantage: Cat's DX [15] (DX [20], -0.25 Speed [-5], magical -10%)

 

10+(10*250 %)=35

100+150-30-30-30-10+100+20-10-10=250

=============

Cat's DX

    Full Cost: 24 pts +15/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 2FP

    Casting Time: 1Sec

    Range: 10 yards.

    Duration: 1 Minute

You increase the subject’s DX by 1 per level of this spell for 1 minute. This does not affect Speed!
 

Buff (10pts): (+100%), Advantage Cat's DX (150%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Reduced Duration 1/3 (-10%),

Advantage: Cat's DX [15] (DX [20], -0.25 Speed [-5], magical -10%)

 

10+(10*140 %)=24

100+150-30-30-30-10-10=140

=============

Fox's IQ, Mass

    Full Cost: 29 pts +9/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 2FP

    Casting Time: 2Sec

    Range: 10 yards.

    Duration: 1 Minute

Select a 4 yard area. Any creatures you select in the area have an increase in their IQ by 1 per level of this spell for 1 minute. This does not affect Will or Perception!
 

Buff (10pts): (+100%), Advantage Fox's IQ (90%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Area of Effect 4y (+100%), Selective Area (+20%), Reduced Duration 1/3 (-10%), 2 second cast time (-10%)

Advantage: Fox's IQ [9] (IQ [20], -1 perception [-5], -1 will [-5], magical -10%)

 

10+(10*190 %)=29

100+90-30-30-30-10+100+20-10-10=190

=============

Fox's IQ

    Full Cost: 18 pts +9/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 2FP

    Casting Time: 1Sec

    Range: 10 yards.

    Duration: 1 Minute

You increase the subject’s  IQ by 1 per level of this spell for 1 minute. This does not affect Will or Perception!
 

Buff (10pts): (+100%), Advantage Fox's IQ (90%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Reduced Duration 1/3 (-10%)

Advantage: Fox's IQ [9] (IQ [20], -1 perception [-5], -1 will [-5], magical -10%)

 

10+(10*80 %)=18

100+90-30-30-30-10-10=80

=============

Bear's HT, Mass

    Full Cost: 26 pts +6/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 2FP

    Casting Time: 2Sec

    Range: 10 yards.

    Duration: 1 Minute

Select a 4 yard area. Any creatures you select in the area have an increase in their HT by 1 per level of this spell for 1 minute. This does not affect FP!
 

Buff (10pts): (+100%), Advantage Bear's HT (60%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Area of Effect 4y (+100%), Selective Area (+20%), Reduced Duration 1/3 (-10%), 2 second cast time (-10%)

Advantage: Bear's HT [6] (HT [10], -1 FP [-3], magical -10%)

 

10+(10*160 %)=26

100+60-30-30-30-10+100+20-10-10=160

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Bear's HT

    Full Cost: 15 pts +6/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 2FP

    Casting Time: 1Sec

    Range: 10 yards.

    Duration: 1 Minute

You increase the subject’s HT by 1 per level of this spell for 1 minute. This does not affect FP!
 

Buff (10pts): (+100%), Advantage Bear's HT (60%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Reduced Duration 1/3 (-10%),

Advantage: Bear's HT [6] (HT [10], -1 FP [-3], magical -10%)

 

10+(10*50 %)=15

100+60-30-30-30-10-10=50

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Owl's Wisdom, Mass

    Full Cost: 29 pts +6/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 2FP

    Casting Time: 2Sec

    Range: 10 yards.

    Duration: 1 Minute

Select a 4 yard area. Any creatures you select in the area have an increase in their Willpower and Perception by 1 per level of this spell for 1 minute.
 

Buff (10pts): (+100%), Advantage Owl's Wisdom (90%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Area of Effect 4y (+100%), Selective Area (+20%), Reduced Duration 1/3 (-10%), 2 second cast time (-10%)

Advantage: Owl's Wisdom [9] (Willpower +1 [5], Perception +1 [5], magical -10%)

 

10+(10*190 %)=29

100+90-30-30-30-10+100+20-10-10=190

=============

Owl's Wisdom

    Full Cost: 18 pts +6/level
    Casting Roll: Skill.

    Components: V, S.

    Cost: 2FP

    Casting Time: 1Sec

    Range: 10 yards.

    Duration: 1 Minute

You increase the subject’s Willpower and Perception by 1 per level of this spell for 1 minute.

Buff (10pts): (+100%), Advantage Owl's Wisdom (90%), Wizardly/Divine Magic (-30%), D&D Magic (-30%), Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%), Reduced Duration 1/3 (-10%)

Advantage: Owl's Wisdom [9] (Willpower +1 [5], Perception +1 [5], magical -10%)

 

10+(10*80 %)=18

100+90-30-30-30-10-10=80

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Stun

Keywords: Resisted (HT).

Full Cost: 12 points.

Casting Roll: Skill.

Range: 10.

Cost: 2fp

Duration: Instantaneous.

The subject is physically stunned (p. B420) and must roll vs. HT each second to recover.

Statistics: Affliction 1 [10], HT; Malediction 1, +100%; Based on Different Attribute, Own Roll (+20%). Wizardly Magic (-30%) D&D Magic (-30%) Range 10 yards - Malediction (-30%), Cost Fatigue 2 (-10%)


100+20-30-30-30-10=20  

10+(10*20%)=12 

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Ray of Enfeeblement

    Full Cost: 4
    Casting Roll: Skill, use Innate Attack to hit.

    Components: V, S

    Cost: 1f

    Casting Time: 1 sec

    Range: 10

    Duration: 3 minutes

Make a ranged attack with Acc 3. Target hit by this ray must make an HT check or suffer a -4 to all their ST based damage rolls. If your foe is within one yard of you, he may attempt to parry this attack (actually parrying your hand). If such a parry is successful, you must roll against DX to avoid hitting yourself with your own spell!

Statistics: Affliction 1 [10], (-8 striking ST, +40%) Wizardly Magic (-30%) D&D Magic (-40%) Range 10 yards - Attacks (-20%) Cost Fatigue 1 (-5%) Parriable Ranged Spell (-5%), fixed duration - 3 minutes (+0%)

 

40-30-40-20-5-5=-60

10+(10*-60%)=4
 

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Enfeebling Burst

    Full Cost: 9
    Casting Roll: Skill, use Innate Attack to hit.

    Components: V, S

    Cost: 1f

    Casting Time: 1 sec

    Range: 10

    Duration: 3 minutes

Make a ranged attack with Acc 3. All creatures within 4 yards of your target must make an HT check or suffer a -4 to all their ST based damage rolls. If your foe is within one yard of you, he may attempt to parry this attack (actually parrying your hand). If such a parry is successful, you must roll against DX to avoid hitting yourself with your own spell!

Statistics: Affliction 1 [10], (-8 striking ST, +40%) Wizardly Magic (-30%) D&D Magic (-40%) Range 10 yards - Attacks (-20%) Cost Fatigue 1 (-5%) Parriable Ranged Spell (-5%), fixed duration - 3 minutes (+0%), Area of Effect 2y (+50%)

 

40-30-40-20-5-5+50=-10 

10+(10*-10%)=9 
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