Rogue Utillity Powers

 

  Also added to the main class writeup. 

  

 

 

Utility Powers

These are all in one place, but they're color coded as usual, so At-Will, Encounter, Daily. They have their own slots, that cannot be used for other powers. At-Wills, as usual, don't need specific slots.

 

Encounter Utility Power Slot [2.8+1.2 per extra rank]

Modular Ability Slot: Short list: [4]; Point, slow, subject to interference [3]; +50% physical advantages, Limited, Advantages Only (-10%), Accessibility: Limited to power source (-10%); Real Time: 1/Scene -20%, Preparation Required: 10 min -30%; Aspected: No attacks and no damage powers (-40%);

4*(1+0.5-0.1-0.1-0.2-0.3-0.4)=1.6; 3*(1+0.5-0.1-0.1-0.2-0.3-0.4)=1.2

1.6+1.2=2.8

 

Daily Utility Power Slot [1.4+0.6 per extra rank]

Modular Ability Slot: Short list: [4]; Point, slow, subject to interference [3]; +50% physical advantages, Limited, Advantages Only (-10%), Accessibility: Limited to power source (-10%); Limited Use: 1/day -40%, Preparation Required: 1 hour -50%; Aspected: No attacks and no damage powers (-40%);

4*(1+0.5-0.1-0.1-0.4-0.5-0.4)=0 Min 4*0.2=0.8; 3*(1+0.5-0.1-0.1-0.4-0.5-0.4)=0 Min 3*0.2=0.6

0.8+0.6=1.4

 

Rank 1 Utility Powers [1]

Sneak in the attack

As a free action, one ally within 5 yards gains the ability to make Sneak Attacks for 1 second.

Rapier Wit [5]; Buff (+60%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); 1/scene (-20%); Trickery Power (-5%);

Buff is: Sneak Attack [6]

5*(1+0.6-0.2-0.4+0.2-0.2-0.3-0.2-0.2-0.05)=1.25

 

Lurker's Cloak

As a free action, for 1 second, anyone making vision related checks against you that already has either a cover penalty or a darkness penalty has those penalties increased by 4.

Obscure 4 [8]; Defensive (+50%); No Area Effect (-50%); 1/scene with Reduced Time 1 (-15%); Trickery Power (5%); Emergencies Only (-30%);

8*(1+0.5-0.5-0.15-0.05-0.3)=4.0

 

Swift Parry

You gain a +2 to a single parry check.

Improved Parry 2 [20]; Emergencies Only (-30%); 1/scene with reduced time (-15%); Trickery Power (-5%); Reduced Duration 1/60 (-30%);

20*(1-0.3-0.15-0.05-0.3)=4.0

 

Perfect Feint

Before you attack, you may make a free feint.

Extra Attack [25]; only for making feint (-2%); Trickery Power (-5%); 1/scene with Reduced Time 1 (-15%); Duration is actually 1/use (-50%);

25*(1-0.2-0.05-0.15-0.5)=2.5 Min 25*0.2=5

 

Brisk Stride

As a free action, you gain +4 to your basic move for 1 second.

Move +4 [20]; Emergencies Only (-30%); 1/scene with reduced time 1 (-15%); Trickery Power (-5%); Reduced Duration 1/60 (-35%);

20*(1-0.3-0.15-0.05-0.35)=3.0 Min 20*0.2=4

 

Gap In the Armor

As a free action, you gain +2 on attack rolls against a specific enemy for 1 minute.

Weapon Savant 2 [9]; Daily with reduced time 1 (-30%); Trickery Power (5%); Emergencies Only (-30%); Accessibility: Only against 1 foe (-5%);

9*(1-0.3-0.05-0.3-0.05)=2.7

 

Rank 2 Utility Powers [2]

Great Leap

You have double jumping distance and height.

Super Jump I [10]; Trickery Power (-5%); Emergencies Only (-30%);

10*(1-0.05-0.3)=6.5

 

Master of Deceit/Double take

When you fail a fast-talk/perception check you may reroll.

Impulse Points [5] + Recharge 1/hour [20]; Aspected: Only for rerolling skill check (-40%); Trickery Power (-5%); 1/scene (-20%);

25*(1-0.4-0.05-0.2)=8.75

 

Nimble Climb

Your have a +5 to Climbing Speed

Super Climbing [15]; Trickery Power (-5%); Emergencies Only (-30%);

15*(1-0.05-0.3)=9.75

 

Slippery Mind

When you fail a Will check, you can roll again.

Impulse Point [5] + Recharge per hour [20]; Emergencies Only (-30%); Aspected: Only to reroll will checks (-40%); Trickery Power (-5%);

25*(1-0.3-0.4-0.05)=6.25

 

Mob Mentality

As a free action, you and up to 6 allies who can hear you gain Charisma +2.

Rapier Wit [5]; Buff (+100%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Trickery Power (-5%); 1/scene (-20%); Cosmic: No Roll Required (+100%);

Buff is Charisma 2 [10];

5*(1+1-0.2-0.4+0.2-0.2-0.3-0.2-0.05-0.2+1)=8.25

 

Sidestep Stance

As a free action, you enter the Sidestep Stance for 1 minute. While in this stance, you can make a free Defensive Feint (see Defensive Feints, p.MA101) once per turn.

Extra Attack [25]; only for making defensive feint (-25%); Trickery Power (-5%); Daily with Reduced Time 1 (-30%);

25*(1-0.25-0.05-0.3)=10.0  

 

Rank 4 Utility Powers [4]

Tumble

As a free action, you may make an extra move.

Altered Time Rate [100]; Accessibility: Only to take a Move (-30%); Trickery Power (-5%); 1/scene with reduced time 1 (-15%); Reduced Duration 1/100 (-40%);

100*(1-0.3-0.05-0.15-0.4)=10.0 Min 100*0.2=20

 

Agile Footwork

When an enemy moves within 2 yards of you, you may move up to half your move.

Altered Time Rate [100]; Accessibility: Only to take a specific Wait (-40%); Trickery Power (-5%); 1/scene with reduced time 1 (-15%); Reduced Duration 1/100 (-40%);

100*(1-0.3-0.05-0.15-0.4)=10.0 Min 100*0.2=20

 

Sneaky Roll

When an enemy hits you, you may move up to half your move.

Altered Time Rate [100]; Accessibility: Only to take a specific Wait (-40%); Trickery Power (-5%); 1/scene with reduced time 1 (-15%); Reduced Duration 1/100 (-40%);

100*(1-0.3-0.05-0.15-0.4)=10.0 Min 100*0.2=20

 

Cunning Step

As a free action, you enter the Cunning Step Stance for 1 minute. While in this stance, you get a free move maneuver every turn.

Altered Time Rate [100]; Accessibility: Only to take a Move (-30%); Trickery Power (-5%); 1/day with reduced time 1 (-30%); Emergencies Only (-30%);

100*(1-0.3-0.05-0.3-0.3)=5.0 Min 100*0.2=20

 

Slip Aside

You take no damage from a single attack that hits you.

Insubstantiality [80]; Reflexive (+40%); Accessibility: When an enemy hits a character (-10%); Arcane Power (-40%); 1/scene (-20%); Duration is actually one use (-40%); Emergencies Only (-30%);

80*(1+0.4-0.1-0.4-0.2-0.4-0.3)=4.0 Min 80*0.2=16

 

Peripheral Concealment

As a free action, for 1 second you increase any vision penalties to see you by -7. You are invisible to anyone more than 5 yards away from you, (or if there are already -3 worth of darkness penalties), and may make a stealth check to become hidden.

Obscure 7 [14]; No Area Effect (-50%); Defensive (+50%); Daily with reduce time 1 (-30%); Reduced Duration 1/100 (-40%); Trickery Power (-5%); Stealthy (+100%);

14*(1-0.5+0.5-0.3-0.4-0.05+1)=17.5 

 

Rank 5 Utility Powers [5]

Close Quarters

After you get into Close Range with an enemy, for 1 minute, whenever that enemy moves, you may take a move maneuver.

Altered Time Rate [100]; Accessibility: Only to take a Move (-30%); Trickery Power (-5%); 1/day with reduced time 1 (-30%); Emergencies Only (-30%);

100*(1-0.3-0.05-0.3-0.3)=5.0 Min 100*0.2=20

Seeking Drill [1]

Full Cost: 20+1=21

 

Certain Freedom

Make a DX+1 or Wrestling +1 check. If you succeed, you instantly shed 3d6+6 control points.

Telekinesis 20 [100]; Area Effect 2y (+50%); Emanation (-20%); Trickery Power (-5%); Lift Only (-20%); Emergencies Only (-30%); Daily with reduced time (-30%); Duration is actually 1 use (-35%); Accessibility: Only for removing control points (-40%);

100*(1+0.5-0.2-0.05-0.2-0.3-0.3-0.35)=10.0 Min 100*0.2=20

Wrestling to DX +1 [4]; 1/day with reduced time (-30%); Duration is actually 1 use (-35%); Trickery Power (-5%);

4*(1-0.3-0.35-0.05)=1.2

No being able to shed control points without needing to pass an active defense is a special effect due to the fact that TK is normally invisible and thus can't be defended against

Full Cost: 20+2=22

 

Rank 6 Utility Powers [6]

Sudden Leap

As a free action, you can Fly a number of yards equal to (basic move-4)x2.

Flight [30]; 1/scene (-20%); Reduced Duration 1/60 (-35%); Martial Power (-10%); Emergencies Only (-30%); Temporary Disadvantage: -4 Basic Move (-20%);

40*(1-0.2-0.35-0.1-0.3-0.2)=-6.0 Min 40*0.2=8

Altered Time Rate [100]; Accessibility: Only to take a Move (-30%); Trickery Power (-5%); 1/scene with reduced time 1 (-15%); Reduced Duration 1/100 (-40%);

100*(1-0.3-0.05-0.15-0.4)=10.0 Min 100*0.2=20

Full Cost: 20+8=28

 

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