Cleric Utility Powers

  Also added to the main class writeup. 

 

Utility Powers

These are all in one place, but they're color coded as usual, so At-Will, Encounter, Daily. They have their own slots, that cannot be used for other powers. At-Wills, as usual, don't need specific slots.

 

Encounter Utility Power Slot [2.8+1.2 per extra rank]

Modular Ability Slot: Short list: [4]; Point, slow, subject to interference [3]; +50% physical advantages, Limited, Advantages Only (-10%), Accessibility: Limited to power source (-10%); Real Time: 1/Scene -20%, Preparation Required: 10 min -30%; Aspected: No attacks and no damage powers (-40%);

4*(1+0.5-0.1-0.1-0.2-0.3-0.4)=1.6; 3*(1+0.5-0.1-0.1-0.2-0.3-0.4)=1.2

1.6+1.2=2.8

 

Daily Utility Power Slot [1.4+0.6 per extra rank]

Modular Ability Slot: Short list: [4]; Point, slow, subject to interference [3]; +50% physical advantages, Limited, Advantages Only (-10%), Accessibility: Limited to power source (-10%); Limited Use: 1/day -40%, Preparation Required: 1 hour -50%; Aspected: No attacks and no damage powers (-40%);

4*(1+0.5-0.1-0.1-0.4-0.5-0.4)=0 Min 4*0.2=0.8; 3*(1+0.5-0.1-0.1-0.4-0.5-0.4)=0 Min 3*0.2=0.6

0.8+0.6=1.4

 

Rank 1 Utility Powers [1]

Sanctuary

For 10 seconds, only ally within 10 yards is harder to hit. Any attacks against him have a -10 to the rolls. This lasts for 10 seconds or until that ally makes an attack, or uses any sort of offensive ability.

Obscure 10 [20]; 1/scene (-20%); Theistic Power (-40%); Ranged (+50%); Anti-Targeting (-20%); Defensive (+50%); No Area Effect (-50%); Accessibility: Ends when the target attacks (-20%);

20*(1-0.2-0.4+0.5-0.2+0.5-0.5-0.2)=10.0

 

Divine Aid

Select a number of stunned allies and make a Religious Ritual Check at -1 per ally besides the first. The affected radius is HT yards. Success gives your friends immediate Will rolls to recover from mental stun. Those who succeed recover instantly; they shed the defense penalties for being stunned and may act normally on their next turn.

Rapier Wit [5]; Reversed (+0%); Theistic Power (-40%); 1/scene (-20%);

5*(1-0.4-0.2)=2.0

 

Gift of Good Fortune

Select one stunned ally you can see and make a Religious Ritual Check. Success gives that ally an immediate Will Roll to recover from stun with a bonus of +2.

Rapier Wit [5]; Reversed (+0%); Theistic Power (-40%); 1/scene (-20%);

5*(1-0.4-0.2)=2.0

Rapier Wit [5]; Buff (+50%) Short Range 2 (-20%); Max Range 5y (-40%); Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Theistic Power (-40%); Aspected: Combat Only and single target only (-40%); 1/scene (-20%);

Buff is Impulse Points + recharge per scene [25]; Theistic Power (-40%); Aspected: Only for getting a bonus to skill checks (-40%);

25*(1-0.4-0.4)=5.0

5*(1+0.5-0.2-0.4-0.2-0.3-0.2-0.4-0.4-0.2)=-4 Min 5*0.2=1

Full Cost: 2+1=3

 

Divine Skill

You or one ally you touch have a +2 bonus to the next non-combat skill check made within the next 3 minutes.

Affliction [10]; Buff (50%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Melee touch (-35%); Daily (-40%); Theistic Power (-40%);

Buff is Impulse Points + recharge per scene [25]; Theistic Power (-40%); Aspected: Only for getting a bonus to skill checks (-40%);

25*(1-0.4-0.4)=5.0

10*(1+0.5-0.2-0.35-0.4-0.4)=1.5 Min 10*0.2=2

 

Armor of Faith

Any attacks against you or an ally you touch are made at -5. This effect lasts for 3 minutes.

Affliction [10]; Buff (50%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Melee touch (-35%); Daily (-40%); Theistic Power (-40%);

Buff is Obscure 5 [10]; Anti-Targeting (-20%); No Area Effect (-50%); Defensive (+50%); Emergencies Only (-30%);

10*(1-0.2-0.5+0.5-0.3)=5

10*(1+0.5-0.2-0.35-0.4-0.4)=1.5 Min 10*0.2=2

 

Bastion of Health

As a free action, you or one ally may make an HT check. If the target succeeds, he can spend up to 2 FP to recover double that as HP. This counts as if the target had healed himself.

Rapier Wit [5]; Buff (+180%) Short Range 2 (-20%); Max Range 5y (-40%); Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Theistic Power (-40%); Aspected: Combat Only and single target only (-40%); 1/scene (-20%);

Healing [30]; based on HT, self (+20%); Self Only (+0%); Reduced Time 1 (+20%); Emergencies Only (-30%); Injuries Only (-20%); Cannot Restore Crippled Limbs (-10%); Cosmic: No Roll Required (+100%); Aspected: Recent Combat Injuries Only (-40%); Requires Gestures (-10%); Magic (-10%); Capped: 2FP (-25%); Sense Based: Hearing (-20%); Universal Penalties (-15%);

30*(1+0.2+0.2-0.3-0.2-0.1+1-0.4-0.1-0.1-0.25-0.2-0.15)=18.0

5*(1+1.8-0.2-0.4-0.2-0.3-0.2-0.4-0.4-0.2)=2.5

 

Blades of Holy Fire

As a free action, select a number of allies you can see and make a religious ritual check at -1 per ally. If you succeed, you and every affected ally will deal a follow-up of 1d6 burn damage on the next attack.

Rapier Wit [5]; Buff (+55%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Command Power (-30%); Theistic Power (-40%); Daily (-40%); actual time is one use (-10%);

Innate Attack burn 1d6 [5]; Holy Power (-10%); Emergencies Only (-30%); Follow-up: Universal (+50%);

5*(1-0.1-0.3+0.5)=5.5

5*(1+0.55-0.2-0.4+0.2-0.2-0.3-0.2-0.3-0.4-0.4-0.1)=-3.75 Min 5*0.2=1

 

Light of Revelation

You create a zone of bright light sharpens the minds of you and your allies, and inflict righteous retribution on your enemies. The zone is 2 yards centered on you and lasts 10 seconds. Allies in the zone gain +2 to their IQ, and enemies that attack in the zone take 1d6 burn damage.

Rapier Wit [5]; Buff (+20%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Theistic Power (-40%); Area of Effect 2y (+50%); Selective Area (+20%); Emanation (-20%); Persistent (+40%); Daily (-40%);

Buff is +2 IQ (20%);

5*(1+0.2-0.2-0.4+0.2-0.2-0.3-0.2-0.4+0.5+0.2-0.2+0.4-0.4)=1.0

Innate attack 1d6 [5]; Area of Effect 2y (+50%); Selective Area (+20%); Emanation (-20%); Persistent (+40%); Daily (-40%); Theistic Power (-40%); Emergencies Only (-30%);

5*(1+0.5+0.2-0.2+0.4-0.4-0.4-0.3)=4.0

Full Cost: 1+4=5

 

Prophetic Protection

When an ally you can see suffers a critical hit, the enemy must reroll the attack.

Impulse Point [5]+Recharge 1/hour [20]; Theistic Power (-40%); Aspected: Only to reroll enemy critical hits (-40%);

25*(1-0.4-0.4)=5.0

 

Rank 2 Utility Powers [2]

Cure Light Wounds

With a touch, you heal one creature 4HP.

Healing [30]; Theistic Power (-40%); Daily (-40%); Cannot Restore Crippled Limbs (-10%); Injuries Only (-20%); Capped 2FP (-25%); Requires Holy Symbol (-10%); Cosmic: No cumulative Penalty (+50%); Emergencies Only (-30%); Reduced FP Cost 2 (+40%);

30*(1-0.4-0.4-0.1-0.2-0.25-0.1+0.5-0.3+0.4)=4.5 Min 30*0.2=6

 

Shield of Faith

As a free action, you protect yourself and your allies within 2 yards. Any attacks against you are made at -5. This effect lasts for 1 minute.

Obscure 5 [10]; Anti-targeting (-20%); Defensive (+50%); Selective Area (+20%); Area of Effect 1 (+50%); Daily with reduced time 1 (-30%); Theistic Power (-40%); Emergencies Only (-30%);

10*(1-0.2+0.5+0.2+0.5-0.3-0.4-0.3)=10.0

 

Return From Death's Door

When an ally that you can see reaches 0HP within 5 yards of you, make a Religious Ritual roll at -4 plus spell range penalties. If you succeed, immediately heal that ally for 8HP.

Healing [30]; Emergencies Only (-30%); Theistic Powers (-40%); Daily (-40%); Cannot Restore Crippled Limbs (-10%); Injuries Only (-20%); Requires Holy Symbol (-10%); Cosmic: No cumulative Penalty (+50%);  Capped 4FP (-20%); Reduced FP Cost 4 (+80%); Aspected: Recent Combat Injuries Only (-40%); Reflexive (+40%); Ranged (+40%); Max range 5 (-40%); Vision Based, Reversed (-20%); Malediction, healing (+0%);

30*(1-0.3-0.4-0.4-0.1-0.2-0.1+0.5-0.2+0.8-0.4+0.4-0.4-0.2)=0.0 Min 30*0.2=6

 

Summon Utility

You summon a creature with 25% of your points or less. It must be a creature focused on non-offensive abilities. It appears within 10 yards and fights for you for up to 1 minute. Decide ahead of time what that creature is. The creature will be designed by your GM.

Ally 25%, constantly [4]; Conjured (+100%); Daily (-40%); Theistic Power (-40%); Minion (+50%); Ranged, (+40%); Reduced Range, 1/10, (-30%);

It is exactly the same as summon ally, but the Utility Slot itself cannot allow offensive abilities, thus any blatant offensive summon should not be allowed.

4*(1+1-0.4-0.4+0.5+0.4-0.3)=7.2

 

Resurgent Strength

You or one ally within 5 yards recovers 4 HP and gain +2 to damage rolls for 1 second.

Healing [30]; Theistic Power (-40%); Daily (-40%); Cannot Restore Crippled Limbs (-10%); Injuries Only (-20%); Capped 2FP (-25%); Requires Holy Symbol (-10%); Cosmic: No cumulative Penalty (+50%); Emergencies Only (-30%); Reduced FP Cost 2 (+40%); Ranged +40%; Max Range 5y (-40%);

30*(1-0.4-0.4-0.1-0.2-0.25-0.1+0.5-0.3+0.4)=4.5 Min 30*0.2=6

Rapier Wit [5]; Buff (+53%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Theistic Power (-40%); Daily (-40%);

Buff is: Innate Attack any 2 [4.8]; Follow-up: Universal (+50%); Holy Power (-10%); Emergencies Only (-30%);

4.8*(1+0.5-0.1-0.3)=5.28

5*(1+0.53-0.2-0.4+0.2-0.2-0.3-0.2-0.4-0.4)=-1.85 Min 5*0.2=1

Full Cost: 6+1=7

 

Battle Surge

You or one ally within 5 yards recovers 4 HP and gain +2 to attack rolls for 1 second.

Healing [30]; Theistic Power (-40%); Daily (-40%); Cannot Restore Crippled Limbs (-10%); Injuries Only (-20%); Capped 2FP (-25%); Requires Holy Symbol (-10%); Cosmic: No cumulative Penalty (+50%); Emergencies Only (-30%); Reduced FP Cost 2 (+40%); Ranged +40%; Max Range 5y (-40%);

30*(1-0.4-0.4-0.1-0.2-0.25-0.1+0.5-0.3+0.4)=4.5 Min 30*0.2=6

Rapier Wit [5]; Buff (+54%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Theistic Power (-40%); Daily (-40%);

Buff is: Weapon Savant 2 [9]; holy power (-10%); Emergencies Only (-30%);

9*(1-0.1-0.3)=5.4 

5*(1+0.54-0.2-0.4+0.2-0.2-0.3-0.2-0.4-0.4)=-1.8 Min 5*0.2=1

Full Cost: 6+1=7

 

Veil of Darkness

You create a zone of shadows in 10 yards. The zone has a 2 yard radius and completely blocks line of sight. The zone lasts for 10 seconds.

Obscure 10 [20]; Ranged (+50%); Reduced Range 1/10 (-30%); Theistic Power (-40%); Daily (-40%);

20*(1+0.5-0.3-0.4-0.4)=8.0

 

Shielding Word

When you or an ally within 5 yards is attacked, you may create a translucent shield of force to block, make a regular active defense check using either your block skill +2 or your DX +2. If you succeed, you block the attack.

Extra Arm 1 [10]; Force Extension (+50%); Shield Mount (-80%); Theistic Power (-40%); 1/scene (-20%); Emergencies Only (-30%);

10*(1+0.5-0.8-0.4-0.2-0.3)=-2.0 Min 10*0.2=2

Stretching 4 [24]; Theistic Power (-40%); 1/scene (-20%); Emergencies Only (-30%); Limited: Single Limb (-40%);

24*(1-0.4-0.2-0.3-0.4)=-7.2 Min 24*0.2=4.8

Improved block 2 [10]; Theistic Power (-40%); 1/scene (-20%); Emergencies Only (-30%);

10*(1-0.4-0.2-0.3)=1.0 Min 10*0.2=2

Sacrificial Block [1];

Block Skill 1pt [1]

Full Cost: 2+4.8+2+1=9.8

 

Recall Ally

As a free action, you may teleport one ally within line of sight to a space adjacent to you.

Rapier Wit [5]; Buff (+200%) Short Range 2 (-20%); Based on IQ, Own Roll (+20%); Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Theistic Power (-40%); 1/scene (-20%);

Buff is Warp [100]; Emergencies Only (-30%); Holy Power (-10%); Max Range 10y (-50%); Accessibility: Only to a space adjacent to the caster (-20%);

100*(1-0.3-0.1-0.5)=10.0 Min 100*0.2=20

5*(1+2-0.2+0.2-0.2-0.3-0.2-0.4-0.2)=8.5

 

Word of Vigor

As a free action, you and all allies within 2 yards may make an HT check. If the target succeeds, he can spend up to 2 FP to recover double that as HP. This counts as if the target had healed himself.

Rapier Wit [5]; Buff (+180%) Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Theistic Power (-40%); Aspected: Combat Only and single target only (-40%); 1/scene (-20%); Area of effect 2y (+50%); Selective Area (+20%); Emanation (-20%);

Healing [30]; based on HT, self (+20%); Self Only (+0%); Reduced Time 1 (+20%); Emergencies Only (-30%); Injuries Only (-20%); Cannot Restore Crippled Limbs (-10%); Cosmic: No Roll Required (+100%); Aspected: Recent Combat Injuries Only (-40%); Requires Gestures (-10%); Magic (-10%); Capped: 2FP (-25%); Sense Based: Hearing (-20%); Universal Penalties (-15%);

30*(1+0.2+0.2-0.3-0.2-0.1+1-0.4-0.1-0.1-0.25-0.2-0.15)=18.0

5*(1+1.8-0.2-0.3-0.2-0.4-0.4-0.2+0.5+0.2-0.2)=8

 

Rank 3 Utility Powers [3]

Bless

You bless all allies within 2 yards, giving them +2 on all attack rolls for 3 minutes.

Affliction [10]; Buff (54%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); AoE 2y (+50%); Emanation (-20%); Selective Area (+20%); Daily (-40%); Theistic Power (-40%);

Buff is Weapon Savant 2 [9]; Divine (-10%); Emergencies Only (-30%)

9*(1-0.1-0.3)=5.4

10*(1+0.54-0.2+0.5-0.2+0.2-0.4-0.4)=10.4

 

Life Transference

You can transfer's the wounds of a creature you can touch to you, healing them and injuring yourself. The target takes recovers 8HP and you take 4HP of damage. You cannot prevent the damage in any way.

Healing [30]; Emergencies Only (-30%); Theistic Powers (-40%); Daily (-40%); Cannot Restore Crippled Limbs (-10%); Injuries Only (-20%); Requires Holy Symbol (-10%); Cosmic: No cumulative Penalty (+50%); Empathic (-50%); Linked (+10%);

30*(1-0.3-0.4-0.4-0.1-0.2-0.1+0.5-0.5+0.1)=-12.0  Min 30*0.2=6

Healing [30]; Emergencies Only (-30%); Theistic Powers (-40%); Daily (-40%); Cannot Restore Crippled Limbs (-10%); Injuries Only (-20%); Requires Holy Symbol (-10%); Cosmic: No cumulative Penalty (+50%);  Linked (+10%); Capped 2FP (-25%); Reduced FP Cost 2 (+40%);

30*(1-0.3-0.4-0.4-0.1-0.2-0.1+0.5+0.1-0.25+0.3)=4.5 Min 30*0.2=6 

 

Sacrificial Aegis

You take 4HP worth of damage that cannot be reduced in any way. One ally within 5 yards gains 12 Ablative DR for 1 minute.

Affliction [10]; Buff (120%); Cosmic No Roll Required (+100%); fixed duration - 3 minutes (+0%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Reduced Duration 1/3 (-10%); Max Range 5 yards (-40%); Theistic Power (-40%); Costs HP 4 (-60%); Daily (-40%);

Buff is DR 12 [60]; Ablative (-80%); Divine (-10%); 60*(1-0.8-0.1)=6.0 min 60*0.2=12

10*(1+1.2+1-0.2-0.1-0.4-0.4-0.6-0.4)=11

 

Holy Lantern

You create a holy lantern within 5 yards. It illuminates a 4 yard area, giving a +2 to all vision based checks targeting anything in the area. The lantern lasts forever, but it can be extinguished as normal. You may only have one Holy Lantern at a time, when you create another, the previous one disappears.

Obscure 2 [4]; Reversed (+0%); Ranged (+50%); Max Range 5y (-40%); Theistic Power (-40%); Extended Duration Permanent (+150%); Nuisance Effect: Only one at a time (-10%); Area Effect 2 (+50%);

4*(1+0.5-0.4-0.4+1.5-0.1+0.5)=10.4

 

Rank 4 Utility Powers [4]

Holy Vestments

You gain DR 5 against a specific type of energy for 1 minute. Any ally that stands within 2 yards of you also gains that bonus.

DR 5 [25]; Theistic Power (-40%); Daily (-40%); Force Field (+20%); Area Effect 2y (+50%); Selective Area (+20%); Emanation (-20%); Affects others (+50%); Emergencies Only (-30%); Accessibility: Energy (-20%); Nuisance Effect: you must select one type of energy (-10%);

25*(1-0.4-0.4+0.2+0.5+0.2-0.2+0.5-0.3-0.2-0.1)=20.0

 

Seized Destiny

You and all allies within 4 yards gain 5 Ablative DR for 9 seconds.

Affliction [10]; Buff (140%); fixed duration - 3 minutes (+0%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Reduced Duration 1/20 (-25%); Max Range 5 yards (-40%); Theistic Power (-40%); Daily (-40%); Area Effect 4y (+100%); Selective Area (+20%);

Buff is DR 5[25]; Ablative (-80%); Divine (-10%);

25*(1-0.8-0.1)=2.5 min 25*0.2=5

And Will +2 [10]; Holy Power (-10%);

10*(1-0.1)=9

9+5=14

10*(1+1.4-0.2-0.25-0.4-0.4-0.4+1+0.2)=19.5

 

Wall of Shields

You create a wall of shining shields. The wall lasts 10 seconds, is 6 yards long and 1 yard wide, and blocks line of sight for your enemies. All allies in the wall are harder to hit, giving -2 to all attacks targeting them, and any enemies that are in or move into the wall must make a Quick Contest between your Religious Ritual and their Willpower. If they lose, they are rooted to the ground for 1 second.

Obscure 2 [4]; Anti-targeting (-20%); Defensive (+50%); Selective Area (+20%); Wall (+30%); Ranged (+50%); Daily (-40%); Theistic Power (-40%); Persistent (+40%);

4*(1-0.2+0.5+0.2+0.3+0.5-0.4-0.4+0.4)=7.6

Rapier Wit [5]; Words of Power (+100%); Debuff (+40%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Emergencies Only (-30%); Daily (-40%); Theistic Power (-40%); Area Effect 2y (+50%); Selective Area (+20%); Wall (+30%); Persistent (+40%);

Debuff is: Sessile [-40]

5*(1+1+0.4-0.2-0.4+0.2-0.3-0.4-0.4+0.5+0.2+0.3+0.4)=11.5

11.5+7.6=19.1

 

Rank 5 Utility Powers [5]

Divine Favor

You or one ally within 5 yards gains +2 on attack and damage rolls, and when the target is below half health, he regenerates 1hp/second.

Affliction [10]; Buff (300%); Cosmic No Roll Required (+100%); fixed duration - 3 minutes (+0%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Reduced Duration 1/3 (-10%); Max Range 5 yards (-40%); Theistic Power (-40%); Daily (-40%);

Buff is: Weapon Savant 2 [9]; Holy Power (-10%); Emergencies Only (-30%);

9*(1-0.1-0.3)=5.4

Innate Attack any 2 [4.8]; Follow-up: Universal (+50%); Holy Power (-10%); Emergencies Only (-30%);

4.8*(1+0.5-0.1-0.3)=5.28

Regeneration 1/sec [100]; 1/day (-40%); Holy Power (-10%); Accessibility: Only up to half HP (-30%);

100*(1-0.4-0.1-0.3)=20.0

5.4+5.28+20=30

10*(1+3-0.2-0.1-0.4-0.4-0.4)=25

 

Rank 6 Utility Powers [6]

Cure Serious Wounds

With a touch, you heal one creature 10HP.

Healing [30]; Theistic Power (-40%); Daily (-40%); Cannot Restore Crippled Limbs (-10%); Injuries Only (-20%); Capped 6FP (-15%); Requires Holy Symbol (-10%); Cosmic: No cumulative Penalty (+50%); Emergencies Only (-30%); Reduced FP Cost 5 (+100%);

30*(1-0.4-0.4-0.1-0.2-0.15-0.1+0.5-0.3+1)=25.5

 

Rank 7 Utility Powers [7]

Gravesite

You create a zone of necrotic energy. Enemies in the zone must make a quick contest between your Religious Ritual and their Willpower. If they lose, any damage against them is increased by two. Whenever an enemy reaches 0HP in the zone, you can heal allies in the zone 8HP.

Healing [30]; Emergencies Only (-30%); Theistic Powers (-40%); Daily (-40%); Cannot Restore Crippled Limbs (-10%); Injuries Only (-20%); Requires Holy Symbol (-10%); Cosmic: No cumulative Penalty (+50%); Ranged (+40%); Range 5y (-40%); Accessibility: When an enemy in the zone dies (-20%); Reduced FP Cost 4 (+80%); Capped 4FP (-20%); Area Effect 2y (+50%); Selective Area (+20%); Emanation (-20%); Persistent (+40%); Aspected: Recent Combat Injuries Only (-40%);

30*(1-0.3-0.4-0.4-0.1-0.2-0.1+0.5+0.4-0.4-0.2+0.8-0.2+0.5+0.2-0.2+0.4-0.4)=27.0

Rapier Wit [5]; Words of Power (+100%); Debuff (+16%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Emergencies Only (-30%); Theistic Power (-40%); Daily (-40%); Area Effect 2y (+50%); Selective Area (+20%); Emanation (-20%); Persistent (+40%);

Debuff is: Takes Extra Damage 2 Physical [-8]; and Takes Extra Damage 2 from energy [-8]

5*(1+1+0.16-0.3-0.4+0.2-0.2-0.4-0.4+0.5+0.2-0.2+0.4)=7.8

27+7.8=34.8

 

Cure Light Wounds, Mass

All allies within 4 yards heal 4HP.

Healing [30]; Theistic Power (-40%); Daily (-40%); Cannot Restore Crippled Limbs (-10%); Injuries Only (-20%); Capped 2FP (-25%); Requires Holy Symbol (-10%); Cosmic: No cumulative Penalty (+50%); Emergencies Only (-30%); Reduced FP Cost 2 (+40%);  Area Effect 4y (+100%); Emanation (-20%); Selective Area (+20%);

30*(1-0.4-0.4-0.1-0.2-0.25-0.1+0.5-0.3+0.4+1-0.2+0.2)=34.5

 

Rank 8 Utility Powers [8]

Godsight

For one minute you or one ally within 5 yards gain the ability to see in the dark and to see invisible creatures.

Affliction [10]; Buff (360%); Cosmic No Roll Required (+100%); fixed duration - 3 minutes (+0%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Reduced Duration 1/3 (-10%); Max Range 5 yards (-40%); Theistic Power (-40%); Daily Power (-40%); Range 5y (-40%);

Buff is See invisible [15]; Holy Power (-10%);

15*(1-0.1)=13.5

And Darkvision [25]; Holy Power (-10%);

25*(1-0.1)=22.5

22.5+13.5=36

10*(1+3.6+1-0.2-0.1-0.4-0.1-0.4-0.4)=40.0

 

Rank 11 Utility Powers [1]

Umbral Soul

You or one ally in 5 yards become insubstantial for 1 second. You can concentrate to increase the duration up to 1 minute.

Affliction [10]; Buff (480%); Cosmic No Roll Required (+100%); fixed duration - 3 minutes (+0%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Reduced Duration 1/3 (-10%); Max Range 5 yards (-40%); Theistic Power (-40%); Concentration Required (-10%); Daily (-40%); Target remains insubstantial as long as the caster concentrates (-10%);

Buff is Insubstantiality [80]; Emergencies Only (-30%); Holy Power (-10%);

80*(1-0.3-0.1)=48

10*(1+4.8+1-0.2-0.1-0.4-0.4-0.1-0.4-0.1)=51

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