Water Magic
Water Magic
Ray of Frost
Full Cost: 5
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: Equal to Will
Duration: 1 second
You project a ray of
fire at a single target. Use Innate Attack to hit, applying normal range
penalties. Deal single target burning damage -1 per dice, with no incendiary
effect, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. Targets injured by this
spell must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty
to DX and become Numb (p. B146) for 1 second.
If your foe is within one yard of you, he may attempt to parry this attack
(actually parrying your hand). If such a parry is successful, you must roll
against DX to avoid hitting yourself with your own spell!
Natural Attack burn (5),Wizardly Magic (-30%), D&D Magic (-30%);Requires Skill roll (-10%); Parriable Ranged Spell (-5%). Blockable, -5%, Ranged Single Target Spell Damage (+70%), Cost Fatigue 1 (-5%), Frost Element (+80%): No Incendiary Effect, -10%; Side Effect, DX-2 and Numb, +90%; Reduced Duration (-40%), Lesser Damage I (-30%)
5+(5*-5%)=4.75
-30-40-5-5-5+70+80-40-30=-5
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Freezing Cloud
Full Cost: 11
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S
Cost: 1t
Casting Time: 1
Range: Equal to Will.
Duration: 10 seconds
This spell creates a burst of ice under the target. Make a ranged attack against all creatures within 2 yards of the chosen area (ignoring cover that doesn't provide protection from below), and all creatures within 2 yards will take Area burning damage -2 per dice, with no incendiary effect, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. Targets injured by this spell must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for 10 seconds. The burst also creates an area of swirling snow that deals the same damage to any creature that enters or starts their turn in the area.
Natural Attack burn (5),Wizardly Magic (-30%), D&D Magic (-40%); AoE, 2 yards (+50%), Ranged Area of Effect Spell Damage (+50%), Persistent, +40%; Overhead +30%. Cost Fatigue 1 (-5%), Frost Element (+80%); Lesser Damage II (-60%)
-40-30+50+50+40+30-5+80-60=115
5+(5*115%)=10.75
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Freezing Touch
Full Cost: 1
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: Equal to Will
Duration: Instant
You sheath your hand in fire and you use it to strike the enemy. Use any unarmed striking skill to hit, applying normal damage bonuses from skill. Deal single target burning damage -1 per dice, with no incendiary effect. Targets injured by this spell must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for 1 second. This attack may be defended as a normal melee attack.
Natural Attack burn (5),Wizardly Magic (-30%), D&D Magic (-40%); Parriable Ranged Spell (-5%). Blockable, -5%, Melee Single Target Spell Damage (-60%), Cost Fatigue 1 (-5%), Frost Element (+80%), Lesser Damage I (-30%)
-40-30-5-5-60-5+50=-95
5-(5*80%)=1
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Acid Arrow
Full Cost: 6
Casting Roll: Skill. Use Innate Attack to hit.
Components: V, S.
Cost: 1FP
Casting Time: 1sec
Range: Equal to Will
Duration: Instant
You project a ray of fire at a single target. Use Innate Attack to hit, applying normal range penalties. Deal single target corrosion damage -1 per dice, Acc 3, RoF 1, Shots N/A, Bulk -2, and Recoil 1. Every 5 points of basic damage you
inflict, reduce the
target’s DR by 1.
If your foe is within one yard of you, he may attempt to parry this attack
(actually parrying your hand). If such a parry is successful, you must roll
against DX to avoid hitting yourself with your own spell!
Natural Attack Corrosion (10),Wizardly Magic (-30%), D&D Magic (-30%);Requires Skill roll (-10%); Parriable Ranged Spell (-5%). Blockable, -5%, Ranged Single Target Spell Damage (+70%), Cost Fatigue 1 (-5%), Lesser Damage I (-30%)
10+(10*-45%)=5.5
-30-30-10-5-5+70-5-30=-45
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