Healing Magic
Healing Magic
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Lay on Hands
Full Cost: 17
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject that isn't yourself, you may immediately heal him by spending 1 FP per 2hp healed, up to 4. This also automatically stops any bleeding. You may heal subjects of your own race and any “similar” races (GM’s call); e.g., a human can heal other humans but not dogs or plants. Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful healing. You may not restore crippled limbs.
Alternatively, you may instead of heal injuries, you may attempt to remove diseases or afflictions that have a difficulty modifier of up to -1.
Healing [30] Heal Self (+50%); Cannot restore crippled limbs (-10%); Capped, 2FP (-25%); Divine Magic (-30%); D&D Magic (-30%);
50-10-25-30-30=-45
30*(1-0.45)=16.5
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Minor Heal Others
Full Cost: 6 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him 4 HP. This also automatically stops any bleeding. You may heal subjects of your own race and any “similar” races (GM’s call); e.g., a human can heal other humans but not dogs or plants. Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful healing. You may not restore crippled limbs.
Healing [30] Cannot restore crippled limbs (-10%); Injuries Only (-20%); Capped, 2FP (-25%); Reduced Fatigue Cost 1 (+20%); Divine Magic (-30%); D&D Magic (-30%);
-10-20-25+20-30-30=-95
30*(1-0.8)=6.0
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Minor Heal Self
Full Cost: 6 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him 4 HP. This also automatically stops any bleeding. You may heal subjects of your own race and any “similar” races (GM’s call); e.g., a human can heal other humans but not dogs or plants. Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful healing. You may not restore crippled limbs.
Healing [30] Heal Self Only (+0%); Cannot restore crippled limbs (-10%); Injuries Only (-20%); Capped, 2FP (-25%); Reduced Fatigue Cost 1 (+20%); Divine Magic (-30%); D&D Magic (-30%);
+0-10-20-25+20-30-30=-95
30*(1-0.8)=6.0
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Least Healing
Full Cost: 6 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him 2 HP. This also automatically stops any bleeding. You may heal subjects of your own race and any “similar” races (GM’s call); e.g., a human can heal other humans but not dogs or plants. Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful healing. You may not restore crippled limbs.
Healing [30] Heal Self (+50%); Cannot restore crippled limbs (-10%); Injuries Only (-20%); Capped, 1 FP (-40%); Divine Magic (-30%); D&D Magic (-30%);
+50-10-20-40-30-30=-80
30*0.2=6
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Minor Heal
Full Cost: 17 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him 4 HP. This also automatically stops any bleeding. You may heal subjects of your own race and any “similar” races (GM’s call); e.g., a human can heal other humans but not dogs or plants. Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful healing. You may not restore crippled limbs.
Healing [30] Heal Self (+50%); Cannot restore crippled limbs (-10%); Injuries Only (-20%); Capped, 2FP (-25%); Divine Magic (-30%); D&D Magic (-30%); Reduced Fatigue Cost -1 (+20%)
+50-10-20-25-30-30+20=-45
30*(1-0.45)=16.5
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Circle of Healing
Full Cost: 41 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
All living creatures of your choice within 4 yards heal 4 HP. This also automatically stops any bleeding. You may heal subjects of your own race and any “similar” races (GM’s call); e.g., a human can heal other humans but not dogs or plants. Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful healing. You may not restore crippled limbs.
Healing [30] Heal Self (+50%); Cannot restore crippled limbs (-10%); Injuries Only (-20%); Capped, 2FP (-25%); Divine Magic (-30%); D&D Magic (-30%); AoE 4y (+100%); Selective Area (+20%); Emanation (-20%)
+50-10-20-25-30-30+100+20-20=35
30*(1+0.35)=40.5
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Major Heal
Full Cost: 30points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him 8 HP. This also automatically stops any bleeding. You may heal subjects of your own race and any “similar” races (GM’s call); e.g., a human can heal other humans but not dogs or plants. Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful healing. You may not restore crippled limbs.
Healing [30] Heal Self (+50%); Cannot restore crippled limbs (-10%); Injuries Only (-20%); Capped, 4FP (-20%); Reduced Fatigue Cost 3 (+60%); Divine Magic (-30%); D&D Magic (-30%);
+50-10-20-20+60-30-30=0
30*(1-0)=30
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Full Heal
Full Cost: 25 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 5FP
Casting Time: All-Out Concentrate for 1 second.
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him 20HP. This also automatically stops any bleeding. You may heal subjects of your own race and any “similar” races (GM’s call); e.g., a human can heal other humans but not dogs or plants. Your casting roll is at -2 if the subject is unconscious. In addition, if used more than once per day on a given subject, you are at a cumulative -3 per successful healing. You may not restore crippled limbs.
Healing [30] Heal Self (+50%); Cannot restore crippled limbs (-10%); Injuries Only (-20%); Divine Magic (-30%); D&D Magic (-30%); -10%; All-Out Concentrate (-25%); Double Aspected: Minimum and Maximum FP spent is 10 (-40%); Reduced FP Cost -5 (+100%)
+50-10-20-30-30-10-25-40+100=-15
30*(1-0.15)=25.5
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Cure Disease, Minor
Full Cost: 7 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him of a disease. You make your casting check with a modifier determined by the GM – from +1 for the common cold to -15 for AIDS. This spell can only remove diseases with a modifier of up to -2. The spell costs. 2FP per -1 of the disease modifier.
Healing [30] Heal Self (+50%); Disease Only (-40%); Capped, 4FP (-20%); Divine Magic (-30%); D&D Magic (-30%); Nuisance Effect minimum FP Cost is 2 (-5%);
50-40-20-30-30-5=-75
30*(1-0.75)=7.5
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Cure Disease, Major
Full Cost: 15 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2-30FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him of a disease. You make your casting check with a modifier determined by the GM – from +1 for the common cold to -15 for AIDS. The spell costs 2FP per -1 of the disease modifier.
Healing [30] Heal Self (+50%); Disease Only (-40%); Divine Magic (-30%); D&D Magic (-30%);
50-40-30-30=-50
30*(1-0.5)=15
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Cure
Full Cost: 15 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: Varies.
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him of an affliction.
Cure Affliction: You make your casting check with at -1 per full +50% the target effect is worth as an enhancement to Affliction. FP cost is equal to twice the penalty, minimum 1 FP. For instance, blindness is a +50% Disadvantage enhancement, so to cure blindness caused by Affliction, Side Effect, or Symptoms would require a roll at -1 and cost 2 FP.
Healing [30] Heal Self (+50%); Afflictions Only (-40%); Divine Magic (-30%); D&D Magic (-30%);
50-40-30-30=-50
30*(1-0.5)=15
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Cure Paralysis
Full Cost: 6 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 2FP.
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him of Paralysis.
Heal Self: +50%, Divine -10%, Reliable +15%, Reduced FP Cost +40%, Requires Holy Symbol, Requires Magic Words, Can only use Tally, Requires Skill roll, Required Disadvantage; = -60%. Afflictions Only: -40%, Accessibility Paralysis Only -60%.
Healing [30] Heal Self (+50%); Afflictions Only (-40%); Divine Magic (-30%); D&D Magic (-30%); Paralysis Only (-60%), Reduced FP Cost 1 (-20)
50-40-30-30-60+20=-90
30*(1-0.8)=6.0
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Remove Stun
Full Cost: 6 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him of Stun.
Heal Self: +50%, Divine -10%, Reduce FP Cost +20%, Requires Holy Symbol, Requires Magic Words, Can only use Tally, Requires Skill roll, Required Disadvantage; = -60%. Afflictions Only: -40%, Accessibility Stun Only -60%.
Healing [30] Heal Self (+50%); Afflictions Only (-40%); Divine Magic (-30%); D&D Magic (-30%); Stun Only (-60%)
50-40-30-30-60=-110
30*(1-0.8)=6.0
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Remove Fear
Full Cost: 6 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him of Fear.
Heal Self: +50%, Divine -10%, Reliable +5%, Reduced FP Cost +20%, Requires Holy Symbol, Requires Magic Words, Can only use Tally, Requires Skill roll, Required Disadvantage; = -60%. Afflictions Only: -40%, Accessibility Fear Only -60%.
Healing [30] Heal Self (+50%); Afflictions Only (-40%); Divine Magic (-30%); D&D Magic (-30%); Fear Only (-60%)
50-40-30-30-60=-110
30*(1-0.8)=6.0
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Remove Blindness
Full Cost: 6 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him of Blindness.
Heal Self: +50%, Divine -10%, Reliable +5%, Reduced FP Cost +20%, Requires Holy Symbol, Requires Magic Words, Can only use Tally, Requires Skill roll, Required Disadvantage; = -60%. Afflictions Only: -40%, Accessibility Blindness Only -60%.
Healing [30] Heal Self (+50%); Afflictions Only (-40%); Divine Magic (-30%); D&D Magic (-30%); Blindness Only (-60%)
50-40-30-30-60=-110
30*(1-0.8)=6.0
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Restore Attribute
Full Cost: 6 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: 1 FP
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical contact with a subject, you may immediately heal him of up to -9 of attribute penalties.
Heal Self: +50%, Divine -10%, Reliable +5%, Reduced FP Cost +20%, Requires Holy Symbol, Requires Magic Words, Can only use Tally, Requires Skill roll, Required Disadvantage; = -60%. Afflictions Only: -40%, Accessibility Restore lost attribute Only -60%.
Healing [30] Heal Self (+50%); Afflictions Only (-40%); Divine Magic (-30%); D&D Magic (-30%); Attribute Only Only (-60%)
50-40-30-30-60=-110
30*(1-0.8)=6.0
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Cure-all
Full Cost: 21 points.
Casting Roll: Skill.
Components: V, S, DF.
Cost: Varies.
Casting Time: 1 second
Range: Touch.
Duration: Instantaneous.
By making physical
contact with a subject, you may immediately heal him of a disease or an
affliction.
Cure Disease: You make your casting check with a modifier determined by the GM
– from +1 for the common cold to -15 for AIDS. The spell costs 2FP per -1 of
the disease modifier.
Cure Affliction: You make your casting check with at -1 per full +50% the target effect is worth as an enhancement to Affliction. FP cost is equal to twice the penalty, minimum 1 FP. For instance, blindness is a +50% Disadvantage enhancement, so to cure blindness caused by Affliction, Side Effect, or Symptoms would require a roll at -1 and cost 2 FP.
Healing [30] Heal Self (+50%); Afflictions Only (-40%); Divine Magic (-30%); D&D Magic (-30%); Disease Only (-40%), Afflictions too (+60%);
50-40-30-30-40+60=-30
30*(1-0.3)=21
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Awaken
Full Cost: 19 points.
Casting Roll: Skill.
Components: V, S, DF.
Duration: Instant
Cost: 1FP.
Casting Time: 1 second
Range: Touch.
Duration: 3 seconds.
After casting the spell you touch a target and he instantly awakes if he was unconscious, regardless of his current status. For the next 3 seconds, he cannot fall unconscious again.
Affliction 1 [10]; Requires Skill Roll (-10%) Divine Magic (-30%); D&D Magic (-30%); Touch Spell (-55%); Cost Fatigue 1 (-5%); Awaken (+270%); fixed duration - 3 minutes (+0%); Reduced Duration 1/60 (-50%);
Awaken [27] is Immunity to Unconsciousness, Divine (-10%)
-10-30-30-55-5+270+0-50=90
10*(1+0.9)=19
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