Figter Utility Powers

 I decided to also add Utility powers to every class so far.
Starting with the Fighter.

I also added them to the original Fighter post, to keep things organized.

 

Utility Powers

These are all in one place, but they're color coded as usual, so At-Will, Encounter, Daily. They have their own slots, that cannot be used for other powers. At-Wills, as usual, don't need specific slots.

 

Encounter Utility Power Slot [2.8+1.2 per extra rank]

Modular Ability Slot: Short list: [4]; Point, slow, subject to interference [3]; +50% physical advantages, Limited, Advantages Only (-10%), Accessibility: Limited to power source (-10%); Real Time: 1/Scene -20%, Preparation Required: 10 min -30%; Aspected: No attacks and no damage powers (-40%);

4*(1+0.5-0.1-0.1-0.2-0.3-0.4)=1.6; 3*(1+0.5-0.1-0.1-0.2-0.3-0.4)=1.2

1.6+1.2=2.8

 

Daily Utility Power Slot [1.4+0.6 per extra rank]

Modular Ability Slot: Short list: [4]; Point, slow, subject to interference [3]; +50% physical advantages, Limited, Advantages Only (-10%), Accessibility: Limited to power source (-10%); Limited Use: 1/day -40%, Preparation Required: 1 hour -50%; Aspected: No attacks and no damage powers (-40%);

4*(1+0.5-0.1-0.1-0.4-0.5-0.4)=0 Min 4*0.2=0.8; 3*(1+0.5-0.1-0.1-0.4-0.5-0.4)=0 Min 3*0.2=0.6

0.8+0.6=1.4

 

Rank 1 Utility Powers [1]

Get Over Here

Select one ally within reach. That ally can move up to their speed -3.

Rapier Wit [5]; Buff (+90%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Martial Power (-10%); Vision Based; Revered (-20%); Emergencies Only (-30%); Accessibility: Only before an attack (-10%); Duration is actually one use (-5%); Range is actually Reach (-5%);

Buff is Teleport [40]; Aspected: Combat Only (-20%) and only to move to places you could get walking (-20%); (-10%); and -3 move (-15)

40*(1-0.2-0.2)=24 24-15=9 

5*(1+0.9-0.2-0.4+0.2-0.1-0.2-0.3-0.1-0.05-0.05)=3.5

 

Defensive Stance

As a free action, and with and a gutsy yell, you enter the Defensive Stance. When you enter this stance, any attacks against you are made at -4 to their rolls. This stance lasts 1 minute. You may only have one stance active at a time.

Obscure 4 [8]; Defensive (+50%); Targeting (-20%); No Area Effect (-20%); 1/day (-40%); Nuisance Effect: Only 1 stance at a time (-5%); Emergencies Only (-30%);

8*(1+0.5-0.2-0.2-0.4-0.05-0.3)=2.8

 

Full Extension

As a free action, your reach increases by 1 yard for 1 second. This also increases your swing damage by +1 per die.

Long Arms [10]; 1/scene (-20%); Reduced Duration 1/60 (-35%); Martial Power (-10%); Emergencies Only (-30%);

10*(1-0.2-0.35-0.1-0.3)=0.5 Min 10*0.2=2

 

Battle Leader

As a free action, make a leadership check. If you succeed, all allies that you can see within 2 yards can move their basic move -4.

Rapier Wit [5]; Buff (+40%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Martial Power (-10%); Vision Based; Revered (-20%); Emergencies Only (-30%); Accessibility: Only before an attack (-10%); Duration is actually one use (-5%); Area Effect (+50%); Selective Area (+20%); Emanation (-20%);

Buff is Teleport [40]; Aspected: Combat Only (-20%) and only to move to places you could get walking (-20%); (-10%); and -4 move (-20)

40*(1-0.2-0.2)=24 24-20=4

5*(1-0.3-0.2-0.3+0.2-0.1-0.2-0.3-0.1-0.05+0.5+0.2-0.2)=0.75 Min 5*0.2=1

 

Minor Resurgence

As a free action, gain 5 ablative DR for 1 minute.

DR 5 [25]; Ablative (-80%); 1/Scene (-20%); Forcefield (+20%); Reduced Time 1 (+20%); Emergencies Only (-30%);

25*(1-0.8-0.2+0.2+0.2-0.3)=2.5 Min 25*0.2=5

 

Battle Awareness

You gain +2 to your speed solely to determine your place in the Combat Sequence.

Speed [20] solely for determining Combat Sequence (-80%); 1/day (-40%);

40*(1-0.8-0.4)=-8.0  Min 40*0.2=8

8*(1-0.4)=4.8

Full Cost: 4.8*

 

Settling The Score

After being hit by an attack, you gain +2 bonus to your attack rolls against that enemy for 1 minute.

Weapon Savant 2 [9]; 1/day (-40%); Reduced Duration 1/60 (-35%); Accessibility: After being hit (-10%); Nuisance Effect: Only against that enemy (-5%);

9*(1-0.4-0.35-0.1-0.05)=0.9 min 9*0.2=1.8

 

Helping Hands

As a free action, select one stunned ally within reach 1 and make a First Aid check. If you succeed, that ally can make another check to remove the stun. Those who succeed

recover instantly; they shed the defense penalties for being stunned and may act normally on their next turn.

Rapier Wit [5]; Reversed (+0%); Melee Reach 1 (-30%); 1/scene (-20%); Based on IQ, own roll (+20%);

5*(1-0.3-0.2+0.2)=3.5

 

Rank 2 Utility Powers [2]

Mighty Leap

For one second, you gain a Fly speed equal to (basic move-4)x2.

Super Jump [30]; 1/scene (-20%); Reduced Duration 1/60 (-35%); Martial Power (-10%); Emergencies Only (-30%); Temporary Disadvantage: -4 Basic Move (-20%);

40*(1-0.2-0.35-0.1-0.3-0.2)=-6.0 Min 40*0.2=8

 

Push Forward

Before an attack, you may step twice.

Extra Attack 2 [50]; Reduced Duration 1/60 (-35%); Martial Power (-10%); 1/scene (-20%); Emergencies Only (-30%); Reduced Time 1 (-20%);

50*(1-0.35-0.1-0.2-0.3-0.2)=-7.5 Min 50*0.2=10

 

Eldritch Tactics

Pre-Requisites: You must have a Teleport Speed of at least 5 yards.

Select one ally within 5 yards you can see. Switch places with that ally.

Rapier Wit [5]; Buff (+90%) Short Range 2 (-20%); Max Range 5y (-40%); Based on IQ, Own Roll (+20%); Martial Power (-10%); Vision Based; Revered (-20%); Emergencies Only (-30%); Accessibility: Only before an attack (-10%); Duration is actually one use (-5%); Cosmic: No Roll Required (+100%);

Buff is Teleport [40]; Aspected: Combat Only (-20%) and only to move to places you could get walking (-20%); (-10%); and -3 move (-15)

40*(1-0.2-0.2)=24 24-15=9 

5*(1+0.9-0.2-0.4+0.2-0.1-0.2-0.3-0.1-0.05+1)=8.75

 

Battle Fury Stance

As a free action, and with and a gutsy yell, you enter the Battle Fury Stance. When you enter this stance, you deal 1d6+1 extra damage on all attacks, but any attacks against you are made at +2 to their rolls. This stance lasts 1 minute. You may only have one stance active at a time.

Rapier Wit [5]; Words of Power (+100%); Short Range 2 (-20%); Max Range 5y (-40%); Cosmic: No roll required (+100%); 10/day (-10%); Self Only (-50%); Requires Weapon (-10%); Aspected: Combat Only (-20%); Nuisance Effect: Only 1 stance at a time (-5%); Buff (+10%)

Buff is: Innate Attack Any 1d6+1 [10.4]; Martial Power (-10%); Emergencies Only (-30%) Follow-Up Universal (+50%);

10.4*(1-0.1-0.3+0.5)=11.44

And Easy To Hit 2 [-20]

11.44-20=-8.56

5*(1+1+0.1-0.2-0.4+1-0.1-0.5-0.1-0.2-0.05+0.1)=8.25

 

Defensive Training

As a free action, and with and a gutsy yell, you enter the Defensive Training Stance. When you enter this stance, you gain +2 on Will and HT checks. This stance lasts 1 minute. You may only have one stance active at a time.

+2 Will [10]; Emergencies Only (-30%); Martial Power (-10%); 1/day(-40%); Reduced Time 1 (+20%); Aspected: Checks and Contests only (-20%);

10*(1-0.3-0.1-0.4+0.2-0.2)=2.0 

+2 HT [20]; Emergencies Only (-30%); Martial Power (-10%); 1/day(-40%); Reduced Time 1 (+20%); A

20*(1-0.3-0.1-0.4+0.2-0.2)=4.0

Full Cost: 2+4=6

 

Dauntless Endurance

If you fail an HT or Will check; you may reroll the check.

Impulse Point + recovery 1/scene [25]; Aspected: Only to reroll Will checks (-40%); Martial Power (-20%);

25*(1-0.4-0.2)=10

 

Get Up!

As a free action; make a First Aid check. If you succeed, you can spend up to two FP and one ally you can touch recovers double that as HP.

Healing [30]; Emergencies Only (-30%); Injuries Only (-20%); Limited Use, 1/scene (-20%); Martial Power (-10%); Cannot restore crippled limbs (-10%); Cosmic: No cumulative penalty (+50%); Aspected: Recent Injuries Only (-20%); Requires Gestures (-10%); Capped 4FP (-25%); Reduced Time 1 (+20%);

30*(1-0.3-0.2-0.2-0.1-0.1+0.5-0.2-0.1-0.25+0.2)=7.5

 

Rank 3 Utility Powers [1]

Shielded Sides

For 1 second, you can defend yourself without penalties when attacked from any angle. In addition, you gain +1 to all defenses.

360 vision [25]; 1/day (-40%); 1/60 duration (-35%) Martial Power (-10%);

25*(1-0.4-0.35-0.1)=3.75 Min 25*0.2=5

Defense Bonus [30]; 1/day (-40%); 1/60 duration (-35%) Martial Power (-10%);

30*(1-0.4-0.35-0.1)=4.5 Min 30*0.2=6

Full Cost: 5+6=11

 

Glowering Threat

As a free action, you emit a threatening presence. All enemies within 4 yards have -4 to all attack rolls against everyone except you for 1 second.

Obscure 4 [8]; Anti-Targeting (-20%) Accessibility: doesn't protect the caster (-10%); 1/scene (-20%); Reduced Duration 1/60 (-35%); Defensive (+50%); Area of Effect +2y (+50%); Selective Area (+20%); Emergencies Only (-30%); Reduced Time 1 (+20%);

8*(1-0.2-0.1-0.2-0.35+0.5+0.5+0.2-0.3+0.2)=10.0

 

Unbreakable

When you are hit by an attack that you can see coming, you gain 10DR against that attack.

DR 10 [50]; Must be Aware (-20%); 1/scene (-20%); Reduced Duration 1/60 (-35%);

50*(1-0.2-0.2-0.35)=12.5

 

Vigilant Protector

As a free action, and with and a gutsy yell, you enter the Vigilant Protector Stance. When you enter this stance, you are easier to hit, and anyone attacking you has +2 to their attack rolls, but all allies within 2 yards of you gain +1 to active defenses, +2 on Fright Checks, and +6 to recover from mental stun. These effects stack with Combat Reflexes. This stance lasts 1 minute. You may only have one stance active at a time.

Rapier Wit [5]; Buff (+150%) Martial Power (-10%); Sense Based: Sight, reversed (-20%); Emergencies Only (-30%); Accessibility, Only nonvolitional or non-resisting subjects (-20%); Melee Attack, Reach C, (-30%); Reduced Duration, 1/60, Only after target leaves the area, (-30%); Selective Area, (+20%);  Area Effect, 2 yards, (+50%); Aura (+80%); Temporary Disadvantage: Easy to Hit (-20%); Nuisance Effect: Only 1 stance at a time (-5%); 1/day (-40%); Cosmic: No Roll Requires (100%);

Buff is: Combat Reflexes [15];

5*(1+1.5-0.1-0.2-0.3-0.2-0.3-0.3+0.2+0.5+0.8-0.2-0.05-0.4+1)=14.75

 

Daring Shout

As a free action, you emit a threatening presence. All enemies within 4 yards are marked for 1 second, and you gain 5 Ablative DR for 1 minute.

Obscure 2 [4]; Anti-Targeting (-20%) Accessibility: doesn't protect the caster (-10%); 1/scene (-20%); Reduced Duration 1/60 (-35%); Defensive (+50%); Area of Effect +2y (+50%); Selective Area (+20%); Emergencies Only (-30%); Reduced Time 1 (+20%);

4*(1-0.2-0.1-0.2-0.35+0.5+0.5+0.2-0.3+0.2)=5.0

DR 5 [25]; Ablative (-80%); 1/scene (-20%); Forcefield (+20%); Reduced Time 1 (+20%);

25*(1-0.8-0.2+0.2+0.2)=10

Full Cost: 10+5=15

 

Rejoin the Fray

You may instantly get up from prone as a free action.

Unique Technique: Rejoin The Fray (Acrobatic stand -6, do it as a free action -2) [8]; 1/scene (-20%); Martial Power (-10%); Emergencies Only (-30%); Cosmic: No Roll Required (+100%);

8*(1-0.2-0.1-0.3+1)=11.2

 

Rank 4 Utility Powers [4]

Unstoppable

As a free action, gain 20 ablative DR for 1 minute.

DR 20 [100]; Ablative (-80%); 1/day (-40%); Forcefield (+20%); Reduced Time 1 (+20%);

100*(1-0.8-0.4+0.2+0.2)=20.0 

 

Boundless Endurance

For 1 minute, as long as you are below half HP, you have Regeneration 1/second.

Regeneration 1/sec [100]; 1/day (-40%); Martial Power (-10%); Accessibility: Only up to half HP (-30%);

100*(1-0.4-0.1-0.3)=20.0

 

Shrewd Repositioning

When you are hit by an attack; you may take a free move maneuver.

Altered Time Rate [100]; Accessibility, Only to take Wait following your normal turn (-40%); Aspected: Combat Only (-20%); Accessibility: When stated condition Happens (-10%); Martial Power (-10%); 1/scene (-20%);

100*(1-0.4-0.2-0.1-0.1)=20.0

 

Ignore Weakness

As a free action; you can rid yourself of an Affliction. Make an HT roll at -1 per full +50% the target effect is worth as an enhancement to Affliction. FP cost is equal to twice the penalty, minimum 1 FP.

Healing [30]; Self-Only (-0%); Emergencies Only (-30%); Afflictions Only (-40%); Limited Use, 1/scene (-20%); Martial Power (-10%); Cosmic: No cumulative penalty (+50%); Requires Gestures (-10%); Reduced Time 1 (+20%);

30*(1-0.3-0.4-0.2-0.1+0.5-0.1+0.2)=18.0

 

Kirre's Roar

As a free action, you emit an explosive roar. All enemies within 4 yards are marked for 1 second, and you gain 5 DR for 1 second.

Obscure 2 [4]; Anti-Targeting (-20%) Accessibility: doesn't protect the caster (-10%); 1/scene (-20%); Reduced Duration 1/60 (-35%); Defensive (+50%); Area of Effect +2y (+50%); Selective Area (+20%); Emergencies Only (-30%); Reduced Time 1 (+20%);

4*(1-0.2-0.1-0.2-0.35+0.5+0.5+0.2-0.3+0.2)=5.0

DR 5 [25]; 1/scene (-20%); Forcefield (+20%); Reduced Time 1 (+20%); Emergencies Only (-30%); Reduced Duration 1/60 (-35%);

25*(1-0.2+0.2+0.2-0.3-0.35)=13.75 

Full Cost: 13.75+5=18.75

 

Sudden Sprint

As a free action, you may take an extra move maneuver.

Altered Time Rate [100]; Accessibility: Only to take a Move (-30%); Emergencies Only (-30%); Martial Power (-10%); 1/scene + Reduced Time 1 (-16%);

100*(1-0.3-0.3-0.1-0.15)=15.0 Min 100*0.2=20

 

Rank 5 Utility Powers [5]

Who's Next

After you take down one enemy, you may take a fee move maneuver, and you gain a

Altered Time Rate [100]; Accessibility, Only to take move (-30%); Aspected: Combat Only (-20%); Accessibility: When stated condition Happens (-10%); Martial Power (-10%); 1/scene (-20%);

100*(1-0.3-0.2-0.1-0.1-0.2)=10.0 Min 100*0.2=20

Innate Attack Any 1d6+2 [8+(8*0.6)]; Martial Power (-10%); Emergencies Only (-30%); Accessibility: When stated condition Happens (-10%); Martial Power (-10%); 1/scene (-20%); Reduced Duration 1/60 (-35%); Follow-Up Universal (+50%);

(8+(0.6*8))*(1-0.1-0.3-0.1-0.1-0.2-0.35+0.5)=4.48

Full Cost: 20+4.48=24.48

 

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