Invisibility, Self

 Invisibilities!
Other versions seem too expensive even when you just want to make yourself invisible. This is the cheap version; works for 1 minute, only affects yourself.

==============

Invisibility, Self

    Full Cost: 8
    Casting Roll: Skill

    Cost: 1

    Casting Time: 1 sec

    Range: Self

    Duration: 1 minute

You become invisible for the duration or until you attack or cast another spell. Note that if you attempt to carry more than light encumbrance the spell breaks. Invisibility doesn't fool machines or sensors.

Invisibility [40]; Can Carry objects, Light (+20%); Cost FP 1 (-10%); Wizardly Magic (-30%); D&D magic (-30%); Requires Skill Roll (-10%); Breaks when you attack (-20%);

40*(1+0.2-0.1-0.3-0.3-0.1-0.2)=8.0

==============

Digital Invisibility, Self

    Full Cost: 8
    Casting Roll: Skill

    Cost: 1

    Casting Time: 1 sec

    Range: Self

    Duration: 1 minute

You become unable to be noticed by machines and artificial sensors until you cast another spell. Note that if you attempt to carry more than light encumbrance the spell breaks.

Invisibility [40]; Can Carry objects, Light (+20%); Cost FP 1 (-10%); Wizardly Magic (-30%); D&D magic (-30%); Requires Skill Roll (-10%); Machine Only (-50%)

40*(1+0.2-0.1-0.3-0.3-0.1-0.5)=-4.0

40*0.2=8

==============

Comments

Popular posts from this blog

Rogue D&D 4e to GURPS adaptation

The Magic System

New Techniques