Applied Metatech
Just some items I made using Metatech rules.
Examples of Metatech
Alchemist's Burst
Single use grenade that deals 2d6 burn in a 2 yard AoE.
$225, 1lb
2 lvs of Innate Attack (burn) 5/lv, AoE (50%); 15 pts. 15*15=225.5$
Alchemist's Inferno
Single use grenade that deals 6d6 burn in a 2 yard AoE.
$675, 1lb
6 lvs of Innate Attack (burn) 5/lv, AoE (50%); 45pts. 45*15=675$
Alchemist's Acid
Single use grenade that deals 3d6 corrosion damage to a single target.
$450, 1lb
3 lvs of Innate Attack (corrosion) 10/lv, 30pts. 30*15=450
Alchemist's Ice Blast
Single use grenade that deals 2d6 burn with no incendiary effect in a 2 yard AoE. Targets injured by this effect must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for 1 second.
$345, 1lb
2 lvs of Innate Attack (burn) 5/lv, AoE (50%) No Incendiary Effect, -10%; Side Effect, DX-2 and Numb, +90%,; 23 pts. 23*15=345 $
Potion of Haste
Single use drinkable potion that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.
$375, 0.5lb
Altered Time Rate 1, 100pts (less than 30 seconds) -75%; 25*15=375 $
Haste Grenade
Single use drinkable potion that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.
$1125, 0.5lb
Altered Time Rate 1, 100pts (less than 30 seconds) -75% AoE 2 yards +50%; 75*15=1,125 $
Overclocking Oil
Single use oil that must be applied on a machine or construct that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.
$300, 0.5lb
Altered Time Rate 1, 100pts (less than 30 seconds) -75%; Can only be used on constructs (-20%); 20*15=300 $
Oil of Sharpness
Single use oil that gives +1 to melee weapon damage rolls for 1 minute.
$60, 0.5lb
Striking ST +2, 6pts (only for melee)-40%; 4*15=60 $
Oil of Sharpness, Greater
Single use oil that gives +4 to melee weapon damage rolls for 1 minute.
$225, 0.5lb
Striking ST +8, 24pts (only for melee)-40%, 24*0.6=14.4 ; 15*15=225$
Web Grenade
Single use grenade that deals 1 control point on everyone within 2 yards.
$45, 1lb
Binding 1 (2pts) + Area (+50%) =3; 3*15=45
Web Grenade, Greater
Single use grenade that deals 1d6 control point on everyone within 2 yards.
$585, 1lb
Binding 13 (26pts) + Area (+50%) 26*1.5=39 ; 39*15=585
Stun Grenade
Single use grenade that stuns everyone within 2 yards who fails an HT check.
$225, 1lb
Affliction (10pts) + Area (+50%) =15; 15*15=225
Healing Grenade
Single use grenade that heals 4hp for everyone within 2 yards. Don't throw this directly at someone, the damage will come before the healing!
$180, 1lb
+4HP (8pts) + Area (+50%); 12*15=180
Guaranteed Healing Potion, Lesser
Single use drinkable potion that heals 4hp.
$120, 0.5lb
+4HP, 8pts 8*15=120 $
Guaranteed Healing Potion
Single use drinkable potion that heals 10hp.
$300, 0.5lb
+10HP, 20pts 20*15=300 $
Potion of Cure Disease, Minor
Single use drinkable potion that heals any disease with a modifier of -2 or better.
$90, 0.5lb
Cure Disease, Minor, 6pts; 6*15=90$
Potion of Hill Giant ST
Single use drinkable potion that gives you +8 to ST (Does not increase HP) for 1 minute.
$720, 0.5lb
ST +8, HP-8, 48pts, 48*15=720
Potion of Skill
Single use drinkable potion that gives you +1 to a specific skill for 1 minute.
$60, 0.5lb
4 pts in a skill, 4pts, 4*15=60
Potion of Greater Skill
Single use drinkable potion that gives you +3 to a specific skill for 1 minute.
$180, 0.5lb
12 pts in a skill, 12pts, 12*15=180
Potion of Mastery
Single use drinkable potion that gives you +6 to a specific skill for 1 minute.
$360, 0.5lb
24pts in a skill, 24pts, 24*15=360
Ring of Skill
A ring that gives you +1 to a specific skill.
$12000, 0.001lb
4 pts in a skill, 4pts, 4*3000=12000
Potion of Awaken
Any target forced to drink this instantly awakes if he was unconscious, regardless of his current status.
$270, 0.5lb
Immunity to unconsciousness, instant 18pts, 18*15=270
Scroll of Awaken
After casting the spell you touch a target and he instantly awakes if he was unconscious, regardless of his current status.
$180, 0.5lb
Awaken 12pts, 12*15=180
Dragonshard
Single use Arcane power source. Can power any device that weighs up to 10lb for a week. If used to power a device with limited "ammo", it will give the device unlimited ammo for a week, but each "load" will still require a ready action to activate the dragonshard.
$920, 1lb
Create Internal Energy 20pts, Energy Reserve 3 pts; total 23pts; 23*40=920
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