Applied Metatech
Just some consumable items I made using Metatech rules. If your metatech items are more expensive, switch the multiplier (x15) for the appropriate one in the calculations.
Examples of Metatech
Alchemist's Burst
Single use grenade that deals 2d6 burn in a 2 yard AoE.
$225, 1lb
2 lvs of Innate Attack (burn) 5/lv, AoE (50%); 15 pts. 15*15=225$
Alchemist's Inferno
Single use grenade that deals 6d6 burn in a 2 yard AoE.
$675, 1lb
6 lvs of Innate Attack (burn) 5/lv, AoE (50%); 45pts. 45*15=675$
Alchemist's Apocalypse
Single use grenade that deals 8d6 burn in a 4 yard AoE.
$1200, 1lb
8 lvs of Innate Attack (burn) 5/lv, AoE (100%); 80pts. 80*15=1200 $
Alchemist's Acid
Single use grenade that deals 3d6 corrosion damage to a single target.
$450, 1lb
3 lvs of Innate Attack (corrosion) 10/lv, 30pts. 30*15=450
Alchemist's Ice Blast
Single use grenade that deals 2d6 burn with no incendiary effect in a 2 yard AoE. Targets injured by this effect must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for 1 second.
$345, 1lb
2 lvs of Innate Attack (burn) 5/lv, AoE (50%) No Incendiary Effect, -10%; Side Effect, DX-2 and Numb, +90%,; 23 pts. 23*15=345 $
Potion of Haste
Single use drinkable potion that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.
$375, 0.5lb
Altered Time Rate 1, 100pts (less than 30 seconds) -75%; 25*15=375 $
Haste Grenade
Single use drinkable potion that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.
$1125, 0.5lb
Altered Time Rate 1, 100pts (less than 30 seconds) -75% AoE 2 yards +50%; 75*15=1,125 $
Overclocking Oil
Single use oil that must be applied on a machine or construct that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.
$300, 0.5lb
Altered Time Rate 1, 100pts (less than 30 seconds) -75%; Can only be used on constructs (-20%); 20*15=300 $
Oil of Sharpness
Single use oil that gives +1 to melee weapon damage rolls for 1 minute.
$60, 0.5lb
Striking ST +2, 6pts (only for melee)-40%; 4*15=60 $
Oil of Sharpness, Greater
Single use oil that gives +4 to melee weapon damage rolls for 1 minute.
$225, 0.5lb
Striking ST +8, 24pts (only for melee)-40%, 24*0.6=14.4 ; 15*15=225$
Web Grenade
Single use grenade that deals 1 control point on everyone within 2 yards.
$45, 1lb
Binding 1 (2pts) + Area (+50%) =3; 3*15=45
Web Grenade, Greater
Single use grenade that deals 1d6 control point on everyone within 2 yards.
$585, 1lb
Binding 13 (26pts) + Area (+50%) 26*1.5=39 ; 39*15=585
Stun Grenade
Single use grenade that stuns everyone within 2 yards who fails an HT check.
$225, 1lb
Affliction (10pts) + Area (+50%) =15; 15*15=225
Potion of Band-Aid©
Single use drinkable potion that heals 1hp.
$30, 0.5lb
+1HP, 2pts 2*15=30 $
Literally just a Band-Aid©
Single use Patch that heals 1hp.
$30, 0.5lb
+1HP, 2pts 2*15=30 $
Guaranteed Healing Potion, Lesser
Single use drinkable potion that heals 4hp.
$120, 0.5lb
+4HP, 8pts 8*15=120 $
Guaranteed Healing Potion
Single use drinkable potion that heals 10hp.
$300, 0.5lb
+10HP, 20pts 20*15=300 $
Potion of Cure Disease, Minor
Single use drinkable potion that heals any disease with a modifier of -2 or better.
$90, 0.5lb
Cure Disease, Minor, 6pts; 6*15=90$
Healing Grenade
Single use grenade that heals 4hp for everyone within 2 yards. Don't throw this directly at someone, the damage will come before the healing!
$180, 1lb
+4HP (8pts) + Area (+50%); 12*15=180
Healing Grenade Greater
Single use grenade that heals 10hp for everyone within 2 yards. Don't throw this directly at someone, the damage will come before the healing!
$450, 1lb
+10HP (20pts) + Area (+50%); 30*15=450
Potion of Hill Giant ST
Single use drinkable potion that gives you +8 to ST (Does not increase HP) for 1 minute.
$720, 0.5lb
ST +8, HP-8, 48pts, 48*15=720
Potion of Skill
Single use drinkable potion that gives you +1 to a specific skill for 1 minute.
$60, 0.5lb
4 pts in a skill, 4pts, 4*15=60
Potion of Greater Skill
Single use drinkable potion that gives you +3 to a specific skill for 1 minute.
$180, 0.5lb
12 pts in a skill, 12pts, 12*15=180
Potion of Mastery
Single use drinkable potion that gives you +6 to a specific skill for 1 minute.
$360, 0.5lb
24pts in a skill, 24pts, 24*15=360
Ring of Skill
A ring that gives you +1 to a specific skill.
$12000, 0.001lb
4 pts in a skill, 4pts, 4*3000=12000
Potion of Awaken
Any target forced to drink this instantly awakes if he was unconscious, regardless of his current status.
$270, 0.5lb
Immunity to unconsciousness, instant 18pts, 18*15=270
Potion of Awaken and Healing
Any target forced to drink this instantly awakes if he was unconscious, regardless of his current status and heals 10HP.
$570, 0.5lb
Immunity to unconsciousness, instant; 18pts; +10HP, 20pts, 38*15=570
Scroll of Awaken
After casting the spell you touch a target and he instantly awakes if he was unconscious, regardless of his current status.
$180, 0.5lb
Awaken 12pts, 12*15=180
Dragonshard
Single use Arcane power source. Can power any device that weighs up to 10lb for a week. If used to power a device with limited "ammo", it will give the device unlimited ammo for a week, but each "load" will still require a ready action to activate the dragonshard.
$920, 1lb
Create Internal Energy 20pts, Energy Reserve 3 pts; total 23pts; 23*40=920
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