Applied Metatech

 Just some consumable items I made using Metatech rules. If your metatech items are more expensive, switch the multiplier (x15) for the appropriate one in the calculations.

Examples of Metatech

Alchemist's Burst

Single use grenade that deals 2d6 burn in a 2 yard AoE.

$225, 1lb

2 lvs of Innate Attack (burn) 5/lv, AoE (50%); 15 pts. 15*15=225$

 

Alchemist's Inferno

Single use grenade that deals 6d6 burn in a 2 yard AoE.

$675, 1lb

6 lvs of Innate Attack (burn) 5/lv, AoE (50%); 45pts. 45*15=675$

  

Alchemist's Apocalypse

Single use grenade that deals 8d6 burn in a 4 yard AoE.

$1200, 1lb

8 lvs of Innate Attack (burn) 5/lv, AoE (100%); 80pts. 80*15=1200 $

 

Alchemist's Acid

Single use grenade that deals 3d6 corrosion damage to a single target.

$450, 1lb

3 lvs of Innate Attack (corrosion) 10/lv, 30pts. 30*15=450

 

Alchemist's Ice Blast

Single use grenade that deals 2d6 burn with no incendiary effect in a 2 yard AoE. Targets injured by this effect must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for 1 second.

$345, 1lb

2 lvs of Innate Attack (burn) 5/lv, AoE (50%) No Incendiary Effect, -10%; Side Effect, DX-2 and Numb, +90%,; 23 pts. 23*15=345 $

 

Potion of Haste

Single use drinkable potion that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.

$375, 0.5lb

Altered Time Rate 1, 100pts (less than 30 seconds) -75%; 25*15=375 $

 

Haste Grenade

Single use drinkable potion that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.

$1125, 0.5lb

Altered Time Rate 1, 100pts (less than 30 seconds) -75% AoE 2 yards +50%; 75*15=1,125 $

 

Overclocking Oil

Single use oil that must be applied on a machine or construct that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.

$300, 0.5lb

Altered Time Rate 1, 100pts (less than 30 seconds) -75%; Can only be used on constructs (-20%); 20*15=300 $

 

Oil of Sharpness

Single use oil that gives +1 to melee weapon damage rolls for 1 minute.

$60, 0.5lb

Striking ST +2, 6pts (only for melee)-40%; 4*15=60 $

 

Oil of Sharpness, Greater

Single use oil that gives +4 to melee weapon damage rolls for 1 minute.

$225, 0.5lb

Striking ST +8, 24pts (only for melee)-40%, 24*0.6=14.4 ; 15*15=225$

 

Web Grenade

Single use grenade that deals 1 control point on everyone within 2 yards.

$45, 1lb

Binding 1 (2pts) + Area (+50%) =3; 3*15=45

 

Web Grenade, Greater

Single use grenade that deals 1d6 control point on everyone within 2 yards.

$585, 1lb

Binding 13 (26pts) + Area (+50%) 26*1.5=39 ; 39*15=585

 

Stun Grenade

Single use grenade that stuns everyone within 2 yards who fails an HT check.

$225, 1lb

Affliction (10pts) + Area (+50%) =15; 15*15=225

  

Potion of Band-Aid©

Single use drinkable potion that heals 1hp.

$30, 0.5lb

+1HP, 2pts 2*15=30 $

 

Literally just a Band-Aid©

Single use Patch that heals 1hp.

$30, 0.5lb

+1HP, 2pts 2*15=30 $

 

Guaranteed Healing Potion, Lesser

Single use drinkable potion that heals 4hp.

$120, 0.5lb

+4HP, 8pts 8*15=120 $

 

Guaranteed Healing Potion

Single use drinkable potion that heals 10hp.

$300, 0.5lb

+10HP, 20pts 20*15=300 $

 

Potion of Cure Disease, Minor

Single use drinkable potion that heals any disease with a modifier of -2 or better.

$90, 0.5lb

Cure Disease, Minor, 6pts; 6*15=90$

 

Healing Grenade

Single use grenade that heals 4hp for everyone within 2 yards. Don't throw this directly at someone, the damage will come before the healing!

$180, 1lb

+4HP (8pts) + Area (+50%); 12*15=180

 

Healing Grenade Greater

Single use grenade that heals 10hp for everyone within 2 yards. Don't throw this directly at someone, the damage will come before the healing!

$450, 1lb

+10HP (20pts) + Area (+50%); 30*15=450

  

Potion of Hill Giant ST

Single use drinkable potion that gives you +8 to ST (Does not increase HP) for 1 minute.

$720, 0.5lb

ST +8, HP-8, 48pts, 48*15=720

 

Potion of Skill

Single use drinkable potion that gives you +1 to a specific skill for 1 minute.

$60, 0.5lb

4 pts in a skill, 4pts, 4*15=60

 

Potion of Greater Skill

Single use drinkable potion that gives you +3 to a specific skill for 1 minute.

$180, 0.5lb

12 pts in a skill, 12pts, 12*15=180

 

Potion of Mastery

Single use drinkable potion that gives you +6 to a specific skill for 1 minute.

$360, 0.5lb

24pts in a skill, 24pts, 24*15=360

 

Ring of Skill

A ring that gives you +1 to a specific skill.

$12000, 0.001lb

4 pts in a skill, 4pts, 4*3000=12000

 

Potion of Awaken

Any target forced to drink this instantly awakes if he was unconscious, regardless of his current status.

$270, 0.5lb

Immunity to unconsciousness, instant 18pts, 18*15=270

 

Potion of Awaken and Healing

Any target forced to drink this instantly awakes if he was unconscious, regardless of his current status and heals 10HP.

$570, 0.5lb

Immunity to unconsciousness, instant;  18pts; +10HP, 20pts, 38*15=570

 

Scroll of Awaken

After casting the spell you touch a target and he instantly awakes if he was unconscious, regardless of his current status.

$180, 0.5lb

Awaken 12pts, 12*15=180

 

Dragonshard

Single use Arcane power source. Can power any device that weighs up to 10lb for a week. If used to power a device with limited "ammo", it will give the device unlimited ammo for a week, but each "load" will still require a ready action to activate the dragonshard.

$920, 1lb

Create Internal Energy 20pts, Energy Reserve 3 pts; total 23pts; 23*40=920

 

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