Applied Metatech

 Just some items I made using Metatech rules.

 

Examples of Metatech

Alchemist's Burst

Single use grenade that deals 2d6 burn in a 2 yard AoE.

$225, 1lb

2 lvs of Innate Attack (burn) 5/lv, AoE (50%); 15 pts. 15*15=225.5$

 

Alchemist's Inferno

Single use grenade that deals 6d6 burn in a 2 yard AoE.

$675, 1lb

6 lvs of Innate Attack (burn) 5/lv, AoE (50%); 45pts. 45*15=675$

 

Alchemist's Acid

Single use grenade that deals 3d6 corrosion damage to a single target.

$450, 1lb

3 lvs of Innate Attack (corrosion) 10/lv, 30pts. 30*15=450

 

Alchemist's Ice Blast

Single use grenade that deals 2d6 burn with no incendiary effect in a 2 yard AoE. Targets injured by this effect must make an HT roll, at -1 per 2 points of injury, or take a -2 penalty to DX and become Numb (p. B146) for 1 second.

$345, 1lb

2 lvs of Innate Attack (burn) 5/lv, AoE (50%) No Incendiary Effect, -10%; Side Effect, DX-2 and Numb, +90%,; 23 pts. 23*15=345 $

 

Potion of Haste

Single use drinkable potion that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.

$375, 0.5lb

Altered Time Rate 1, 100pts (less than 30 seconds) -75%; 25*15=375 $

 

Haste Grenade

Single use drinkable potion that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.

$1125, 0.5lb

Altered Time Rate 1, 100pts (less than 30 seconds) -75% AoE 2 yards +50%; 75*15=1,125 $

 

Overclocking Oil

Single use oil that must be applied on a machine or construct that gives Altered Time Rate 1 (+1 maneuver per second) for 20 seconds.

$300, 0.5lb

Altered Time Rate 1, 100pts (less than 30 seconds) -75%; Can only be used on constructs (-20%); 20*15=300 $

 

Oil of Sharpness

Single use oil that gives +1 to melee weapon damage rolls for 1 minute.

$60, 0.5lb

Striking ST +2, 6pts (only for melee)-40%; 4*15=60 $

 

Oil of Sharpness, Greater

Single use oil that gives +4 to melee weapon damage rolls for 1 minute.

$225, 0.5lb

Striking ST +8, 24pts (only for melee)-40%, 24*0.6=14.4 ; 15*15=225$

 

Web Grenade

Single use grenade that deals 1 control point on everyone within 2 yards.

$45, 1lb

Binding 1 (2pts) + Area (+50%) =3; 3*15=45

 

Web Grenade, Greater

Single use grenade that deals 1d6 control point on everyone within 2 yards.

$585, 1lb

Binding 13 (26pts) + Area (+50%) 26*1.5=39 ; 39*15=585

 

Stun Grenade

Single use grenade that stuns everyone within 2 yards who fails an HT check.

$225, 1lb

Affliction (10pts) + Area (+50%) =15; 15*15=225

 

Healing Grenade

Single use grenade that heals 4hp for everyone within 2 yards. Don't throw this directly at someone, the damage will come before the healing!

$180, 1lb

+4HP (8pts) + Area (+50%); 12*15=180

 

Guaranteed Healing Potion, Lesser

Single use drinkable potion that heals 4hp.

$120, 0.5lb

+4HP, 8pts 8*15=120 $

 

Guaranteed Healing Potion

Single use drinkable potion that heals 10hp.

$300, 0.5lb

+10HP, 20pts 20*15=300 $

 

Potion of Cure Disease, Minor

Single use drinkable potion that heals any disease with a modifier of -2 or better.

$90, 0.5lb

Cure Disease, Minor, 6pts; 6*15=90$

 

Potion of Hill Giant ST

Single use drinkable potion that gives you +8 to ST (Does not increase HP) for 1 minute.

$720, 0.5lb

ST +8, HP-8, 48pts, 48*15=720

 

Potion of Skill

Single use drinkable potion that gives you +1 to a specific skill for 1 minute.

$60, 0.5lb

4 pts in a skill, 4pts, 4*15=60

 

Potion of Greater Skill

Single use drinkable potion that gives you +3 to a specific skill for 1 minute.

$180, 0.5lb

12 pts in a skill, 12pts, 12*15=180

 

Potion of Mastery

Single use drinkable potion that gives you +6 to a specific skill for 1 minute.

$360, 0.5lb

24pts in a skill, 24pts, 24*15=360

 

Ring of Skill

A ring that gives you +1 to a specific skill.

$12000, 0.001lb

4 pts in a skill, 4pts, 4*3000=12000

 

Potion of Awaken

Any target forced to drink this instantly awakes if he was unconscious, regardless of his current status.

$270, 0.5lb

Immunity to unconsciousness, instant 18pts, 18*15=270

 

Scroll of Awaken

After casting the spell you touch a target and he instantly awakes if he was unconscious, regardless of his current status.

$180, 0.5lb

Awaken 12pts, 12*15=180

 

Dragonshard

Single use Arcane power source. Can power any device that weighs up to 10lb for a week. If used to power a device with limited "ammo", it will give the device unlimited ammo for a week, but each "load" will still require a ready action to activate the dragonshard.

$920, 1lb

Create Internal Energy 20pts, Energy Reserve 3 pts; total 23pts; 23*40=920

 

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