Vehicle House Rules
I mostly use the Spaceship system for vehicles in general and not just spaceships, these house rules when used together give a more cinematic and simplified result than just using the system as is. Spaceship Houserules Survivable Space Combat : dHP of all vehicles is doubled. Scaling Gun/Missile Damage : Thanks to this guy for a much more reasonable table of gun/missile damage. Just use this and ignore the books. https://worldsbeyondearth.blogspot.com/2019/02/spaceships-how-much-damage-should-guns.html Extreme Damage Variation : Vehicles ST damage calculations are changed: Past ST 20, their Thrust and Swing is simply a number of dice equal to (ST/20) in Decade damage. Swing gets to add a +1 over thrust. Keeping Large Vehicles Alive simple: Piercing damage is halved after other modifiers against SM +5 or bigger. Jump Boosts Simplified Mecha vehicles who have thrusters may use their thrusters in brief spurts to clear obstacles, and ...