Meta spells and explanation of terms
It occurs to me that in order for others to understand how I priced some spells, I must explain some of the nomenclature I use to simplify my spells: How to adapt Sorcery Spells: Remove the sorcery modifier completely, add Wizardly/Divine Magic and D&D magic, then add a fatigue cost. Wizardly Magic (-30%) : Required Disadvantage (-10%), Requires Grimoire (-10%); Can only use Tally (-10%). Divine Magic (-30%) : Requires Holy Symbol (-10%), Required Disadvantage (-10%); Can only use Tally (-10%). D&D Magic (-30%) : Requires Gestures, -10%; Requires Magic Words, -10%, Magical/Divine, -10%. Based on Different Attribute ( +20%) : Changes resist roll from HT to Will or something like that Based on Different Attribute, Own Roll (+20%) : Usually for malediction so you use your skill instead of pure will. Requires Skill roll (-10%) : For abilities with no activation Range 10 yards - Attacks (-20%): Increased 1/2D, 5x, +10%; Reduced Range, 1/10, -30% Range 10 y...