Posts

Meta spells and explanation of terms

It occurs to me that in order for others to understand how I priced some spells, I must explain some of the nomenclature I use to simplify my spells: How to adapt Sorcery Spells: Remove the sorcery modifier completely, add Wizardly/Divine Magic and D&D magic, then add a fatigue cost.   Wizardly Magic (-30%) : Required Disadvantage (-10%), Requires Grimoire (-10%); Can only use Tally (-10%). Divine Magic (-30%) : Requires Holy Symbol (-10%), Required Disadvantage (-10%); Can only use Tally (-10%). D&D Magic (-30%) : Requires Gestures, -10%; Requires Magic Words, -10%, Magical/Divine, -10%. Based on Different Attribute ( +20%) : Changes resist roll from HT to Will or something like that Based on Different Attribute, Own Roll (+20%) : Usually for malediction so you use your skill instead of pure will. Requires Skill roll (-10%) : For abilities with no activation Range 10 yards - Attacks (-20%): Increased 1/2D, 5x, +10%; Reduced Range, 1/10, -30% Range 10 y...

The Magic System

This was heavily inspired by Generic Universal Eggplant's Wizardry System, as well as the Modular Powers from this other site I found one day. And then I copied the calamity table from no school grognard College Ritual Book Magic. The main thing I wanted to do was have being an effective caster something possible on 62pt games, and not become overpowered at 250pt games. The other thing I wanted was having all the traditional (in my mind) parts of being a caster still exist, so every spell requires chanting, hand movements and so on. https://enragedeggplant.blogspot.com/2023/09/introduction-to-wizardry.html https://greyson.conlang.org/2020/04/08/modular-powers-a-new-flexible-powers-magic-system-for-gurps/ https://noschoolgrognard.blogspot.com/p/blog-page.html Houserules For certain spells that are clearly weaker than their price indicates, (GM choice) after reaching the -80% max limitation, apply the remaining limitation on top. For example. 50pts -120% =10pts due to the max 80, t...

Frankengurps

 This is just a place to put my personal house rules and adaptations for GURPS. Mostly my own version of the advantage as spells system based on various D&D4e spells. It will be updated whenever I feel like it.